scripts/games/save.game.steam

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#!/bin/sh
# Purpose {{{
## Try to centralize all game's save in order to:
## easily backup all save
## easily restore it
## be able to access it from anywhere
## … all you can do with a Nextcloud (share, versionning,…)
##
## 1. Move save directories of a list of known games from Steam's
## userdata to a remote directory (Nextcloud, remote mount,…).
## Then create a symlink in userdata directory to the remote game
## directory.
##
## 2. If a directory doesn't exist, check if a remote one is
## available and symlink it.
##
## TODO: 3. List directories without symlinks.
##
## KISS: Only manage save directories from Steam userdata. For other
## paths ($XDG_DATA_HOME,…) check other scripts.
# }}}
# Vars {{{
debug=0
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## Steam {{{
steam_id="112595584"
steam_userdata=".steam/steam/userdata/${steam_id}"
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## List of Steam games to backup {{{
### 760 Steam Screenshots https://steamdb.info/app/760/
### 35700 Trine Enchanted Edition https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
### 35720 Trine 2 Complete Story https://pcgamingwiki.com/wiki/Trine_2
### 204360 Castle Crashers https://pcgamingwiki.com/wiki/Castle_Crashers
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### 206420 Saints Row IV https://pcgamingwiki.com/wiki/Saints_Row_IV
### 218820 Mercenary Kings https://pcgamingwiki.com/wiki/Mercenary_Kings
### 247080 Crypt of the Necrodancer https://pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer
### 255870 PixelJunk Shooter https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 312530 Duck Game https://pcgamingwiki.com/wiki/Duck_Game
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens
steam_games="760 35700 35720 204360 206420 218820 247080 255870 312530 359840"
## }}}
## Ids without backups in userdata {{{
### 620 Portal 2 https://pcgamingwiki.com/wiki/Portal_2
### 49520 Borderlands 2 https://pcgamingwiki.com/wiki/Borderlands_2
### 55230 Saints Row: The Third https://pcgamingwiki.com/wiki/Saints_Row:_The_Third
### 213670 South Park: The Stick of Truth https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth
### 219150 Hotline Miami https://pcgamingwiki.com/wiki/Hotline_Miami
### 241100 Steam Controller Configs https://steamdb.info/app/241100/
### 242680 Nuclear Throne https://pcgamingwiki.com/wiki/Nuclear_Throne
### 251470 TowerFall Ascension https://pcgamingwiki.com/wiki/TowerFall_Ascension
### 255870 PixelJunk Shooter https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 268990 The Dishwasher: Vampire Smile https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile
### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce
### 295790 Never Alone https://pcgamingwiki.com/wiki/Never_Alone
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens
### 416600 Full Metal Furies https://pcgamingwiki.com/wiki/Full_Metal_Furies
### 474210 Butcher https://pcgamingwiki.com/wiki/Butcher
### 480490 Prey (2017) https://pcgamingwiki.com/wiki/Prey_(2017)
### 686200 Door Kickers: Action Squad https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
### 697660 Jump Gunners https://pcgamingwiki.com/wiki/Jump_Gunners
### 728880 Overcooked! 2 https://pcgamingwiki.com/wiki/Overcooked!_2
## }}}
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## }}}
remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
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remote_steam_userdata="${remote_dir}/${steam_userdata}"
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local_steam_userdata="${HOME}/${steam_userdata}"
# }}}
# Functions {{{
# Move one Steam save game dir {{{
move_steam_game_dir() {
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_game_id="${1}"
_local_game_path="${local_steam_userdata}/${_game_id}"
_remote_game_path="${remote_steam_userdata}/${_game_id}"
## If a remote directory doesn't already exists for this game
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if [ ! -d "${_remote_game_path}" ]; then
mv -- "${_local_game_path}" "${_remote_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game The data of ${_game_id} ${_local_game_path} moved to remote storage."
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game Symlink remote to data of ${_game_id} to local storage."
else
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printf '\e[1;35m%-6s\e[m\n' "Move Steam game ${_game_id} already have data on remote storage: ${_remote_game_path}. Abort to avoid to delete data."
exit 5
fi
}
# }}}
# Symlink one Steam save game dir from remote to local {{{
symlink_steam_game_dir() {
_game_id="${1}"
_local_game_path="${local_steam_userdata}/${_game_id}"
_remote_game_path="${remote_steam_userdata}/${_game_id}"
if [ -d "${_remote_game_path}" ]; then
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
else
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink Steam game — ${_game_id} doesn't have remote data."
fi
}
# }}}
# }}}
# Tests {{{
## Ensure remote dir exist {{{
if [ ! -d "${remote_dir}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists: ${remote_dir}"
exit 1
fi
## }}}
## Ensure Steam dir exist {{{
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if [ ! -d "${local_steam_userdata}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The Steam directory for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n]?"
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read -r create_local_steam_userdata
if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then
mkdir -p -- "${local_steam_userdata}"
else
printf '\e[1;35m%-6s\e[m\n' "Steam directory doesn't exists, abort script."
exit 2
fi
fi
## }}}
# }}}
# Manage Steam save game {{{
for game_id in ${steam_games}; do
local_game_path="${local_steam_userdata}/${game_id}"
local_game_path_type="$(file ${local_steam_userdata}/${game_id} | cut -d' ' -f2)"
case ${local_game_path_type} in
## Data is already a symlink
"symbolic")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam for loop — The data of ${game_id} are already symlinked to .... Skip."
;;
## Data is still a directory
"directory")
move_steam_game_dir "${game_id}"
;;
## Data can't be managed
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam for loop — The data of ${game_id} ${local_game_path} doesn't exist. Skip."
symlink_steam_game_dir "${game_id}"
;;
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
exit 3
;;
esac
done
# }}}