Function to move and symlink Steam save games
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				|  | @ -18,6 +18,27 @@ remote_steam_userdata="${remote_dir}/${steam_userdata}" | |||
| local_steam_userdata="${HOME}/${steam_userdata}" | ||||
| # }}} | ||||
| 
 | ||||
| # Functions {{{ | ||||
| # Move one Steam save game dir {{{ | ||||
| move_steam_game_dir() { | ||||
| 	local game_id="${1}" | ||||
| 	local local_game_path="${local_steam_userdata}/${game_id}" | ||||
| 	local remote_game_path="${remote_steam_userdata}/${game_id}" | ||||
| 
 | ||||
| 	## If a remote directory doesn't already exists for this game | ||||
| 	if [ ! -d "${remote_game_path}" ]; then | ||||
| 		mv -- "${local_game_path}" "${remote_game_path}" | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − The data of ${game_id} − ${local_game_path} moved to remote storage." | ||||
| 		ln -s -- "${remote_game_path}" "${local_game_path}" | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − Symlink remote to data of ${game_id} to local storage." | ||||
| 	else | ||||
| 		printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${game_id} already have data on remote storage : ${remote_game_path}. Abort to avoid to delete data." | ||||
| 		exit 5 | ||||
| 	fi | ||||
| } | ||||
| # }}} | ||||
| # }}} | ||||
| 
 | ||||
| # Tests {{{ | ||||
| 
 | ||||
| ## Ensure remote dir exist {{{ | ||||
|  | @ -41,7 +62,7 @@ fi | |||
| 
 | ||||
| # }}} | ||||
| 
 | ||||
| # Manage steam game | ||||
| # Manage Steam save game {{{ | ||||
| for game_id in ${steam_games}; do | ||||
| 	local_game_path="${local_steam_userdata}/${game_id}" | ||||
| 	local_game_path_type="$(file ${local_steam_userdata}/${game_id} | cut -d' ' -f2)" | ||||
|  | @ -65,5 +86,6 @@ for game_id in ${steam_games}; do | |||
| 			exit 3 | ||||
| 			;; | ||||
| 	esac | ||||
| # }}} | ||||
| 
 | ||||
| done | ||||
|  |  | |||
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