Create symlink to local if remote data exist
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@ -37,6 +37,21 @@ move_steam_game_dir() {
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fi
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}
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# }}}
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# Symlink one Steam save game dir from remote to local {{{
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symlink_steam_game_dir() {
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_game_id="${1}"
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_local_game_path="${local_steam_userdata}/${_game_id}"
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_remote_game_path="${remote_steam_userdata}/${_game_id}"
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data."
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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@ -80,6 +95,7 @@ for game_id in ${steam_games}; do
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## Data can't be managed
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
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symlink_steam_game_dir "${game_id}"
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;;
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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