Create symlink to local if remote data exist
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				|  | @ -37,6 +37,21 @@ move_steam_game_dir() { | |||
| 	fi | ||||
| } | ||||
| # }}} | ||||
| # Symlink one Steam save game dir from remote to local {{{ | ||||
| symlink_steam_game_dir() { | ||||
| 	_game_id="${1}" | ||||
| 	_local_game_path="${local_steam_userdata}/${_game_id}" | ||||
| 	_remote_game_path="${remote_steam_userdata}/${_game_id}" | ||||
| 
 | ||||
| 	if [ -d "${_remote_game_path}" ]; then | ||||
| 		ln -s -- "${_remote_game_path}" "${_local_game_path}" | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage." | ||||
| 	else | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data." | ||||
| 	fi | ||||
| } | ||||
| # }}} | ||||
| 
 | ||||
| # }}} | ||||
| 
 | ||||
| # Tests {{{ | ||||
|  | @ -80,6 +95,7 @@ for game_id in ${steam_games}; do | |||
| 		## Data can't be managed | ||||
| 		"cannot") | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip." | ||||
| 			symlink_steam_game_dir "${game_id}" | ||||
| 			;; | ||||
| 		*) | ||||
| 			printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort" | ||||
|  |  | |||
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