Manage save in Steam common directory

This commit is contained in:
Jeremy Gardais 2019-10-09 17:12:53 +02:00
parent 4ad2db6a54
commit 2067c237f4
1 changed files with 62 additions and 4 deletions

View File

@ -28,6 +28,7 @@ debug=0
steam_id="112595584"
steam_userdata=".steam/steam/userdata/${steam_id}"
steam_compatdata=".steam/steam/steamapps/compatdata"
steam_common=".steam/steam/steamapps/common"
## List of Steam saves in userdata to backup {{{
### 760 Steam Screenshots https://steamdb.info/app/760/
@ -44,7 +45,11 @@ steam_compatdata=".steam/steam/steamapps/compatdata"
steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
## }}}
## Pattern of Steam saves in common to backup {{{
### Add the directory name of the game and the directory|file name to backup
### separated by a slash.
### eg. GAME_NAME/data.save
### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce
steam_common_games_pattern="Broforce/*.sav"
# }}}
## Pattern of Steam saves in compatdata to backup {{{
### Compatdata contains directories for games using Steam play so it's too big
@ -132,7 +137,7 @@ if [ ! -d "${remote_dir}" ]; then
fi
## }}}
## Ensure Steam directories exist {{{
for steam_dir in "${steam_userdata}" "${steam_compatdata}"; do
for steam_dir in "${steam_userdata}" "${steam_common}" "${steam_compatdata}"; do
local_steam_path="${HOME}/${steam_dir}"
if [ ! -d "${local_steam_path}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The Steam directory ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n]?"
@ -157,7 +162,7 @@ for game_id in ${steam_userdata_games}; do
case ${local_game_path_type} in
## Data is already a symlink
"symbolic")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam for loop — The data of ${game_id} are already symlinked to .... Skip."
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam userdata for loop — The data of ${game_id} are already symlinked to .... Skip."
;;
## Data is still a directory
"directory")
@ -165,7 +170,7 @@ for game_id in ${steam_userdata_games}; do
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam for loop — The data of ${game_id} ${local_game_path} doesn't exist. Skip."
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam userdata for loop — The data of ${game_id} ${local_game_path} doesn't exist. Skip."
symlink_steam_game_dir "${game_id}" "${steam_userdata}"
;;
## Data can't be managed
@ -177,7 +182,60 @@ for game_id in ${steam_userdata_games}; do
done
# }}}
# Manage Steam compadata save game {{{
# Manage Steam common save game {{{
for game_pattern in ${steam_common_games_pattern}; do
## Separate the game_name and the directory|file to backup|symlink
game_name="$(echo ${game_pattern} | cut -d"/" -f1)"
save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)"
## If the game is installed
if [ -d "${HOME}/${steam_common}/${game_name}" ]; then
### Follow symbolic links but avoid links to dosdevices and keep only one result
temp_local_save_path="$(find -L "${HOME}/${steam_common}/${game_name}" -iname "${save_pattern}" -print -quit)"
local_save_path="$(dirname "${temp_local_save_path}")"
local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
## Path independent from local or remote base directory
steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
## Print vars {{{
#if [ "${debug}" -eq "0" ]; then
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: game name: ${game_name}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: save pattern: ${save_pattern}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: temp local save path: ${temp_local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save path: ${local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save type: ${local_save_path_type}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: steam dir: ${steam_dir}"
#fi
## }}}
case ${local_save_path_type} in
## Data is already a symlink
"symbolic"|"symboliclink"|"l")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — The data of ${game_name} are already symlinked to .... Skip."
;;
## Data is still a directory, try to move it
"directory"|"d")
move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — The data of ${game_name} ${local_save_path} doesn't exist. Skip."
### TODO: Try to symlink
;;
## Data can't be managed
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (common) ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
exit 3
;;
esac
else ## The game is not present on the system
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — ${game_name} doesn't seems to be installed on the system, check the path: ${HOME}/${steam_common}/${game_name} . Skip."
fi
done
# }}}
# Manage Steam compatdata save game {{{
for game_pattern in ${steam_compatdata_games_pattern}; do
## Separate the game_id and the directory|file to backup|symlink
game_id="$(echo ${game_pattern} | cut -d"/" -f1)"