Manage save in Steam common directory
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@ -28,6 +28,7 @@ debug=0
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steam_id="112595584"
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steam_userdata=".steam/steam/userdata/${steam_id}"
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steam_compatdata=".steam/steam/steamapps/compatdata"
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steam_common=".steam/steam/steamapps/common"
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## List of Steam saves in userdata to backup {{{
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### 760 − Steam Screenshots − https://steamdb.info/app/760/
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@ -44,7 +45,11 @@ steam_compatdata=".steam/steam/steamapps/compatdata"
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steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
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## }}}
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## Pattern of Steam saves in common to backup {{{
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### Add the directory name of the game and the directory|file name to backup
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### separated by a slash.
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### eg. GAME_NAME/data.save
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### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce
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steam_common_games_pattern="Broforce/*.sav"
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# }}}
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## Pattern of Steam saves in compatdata to backup {{{
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### Compatdata contains directories for games using Steam play so it's too big
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@ -132,7 +137,7 @@ if [ ! -d "${remote_dir}" ]; then
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fi
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## }}}
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## Ensure Steam directories exist {{{
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for steam_dir in "${steam_userdata}" "${steam_compatdata}"; do
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for steam_dir in "${steam_userdata}" "${steam_common}" "${steam_compatdata}"; do
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local_steam_path="${HOME}/${steam_dir}"
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if [ ! -d "${local_steam_path}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The Steam directory − ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?"
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@ -157,7 +162,7 @@ for game_id in ${steam_userdata_games}; do
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case ${local_game_path_type} in
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## Data is already a symlink
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"symbolic")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} are already symlinked to .... Skip."
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to .... Skip."
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;;
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## Data is still a directory
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"directory")
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@ -165,7 +170,7 @@ for game_id in ${steam_userdata_games}; do
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
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symlink_steam_game_dir "${game_id}" "${steam_userdata}"
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;;
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## Data can't be managed
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@ -177,7 +182,60 @@ for game_id in ${steam_userdata_games}; do
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done
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# }}}
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# Manage Steam compadata save game {{{
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# Manage Steam common save game {{{
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for game_pattern in ${steam_common_games_pattern}; do
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## Separate the game_name and the directory|file to backup|symlink
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game_name="$(echo ${game_pattern} | cut -d"/" -f1)"
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save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)"
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## If the game is installed
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if [ -d "${HOME}/${steam_common}/${game_name}" ]; then
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### Follow symbolic links but avoid links to dosdevices and keep only one result
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temp_local_save_path="$(find -L "${HOME}/${steam_common}/${game_name}" -iname "${save_pattern}" -print -quit)"
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local_save_path="$(dirname "${temp_local_save_path}")"
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local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
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## Path independent from local or remote base directory
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steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
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## Print vars {{{
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#if [ "${debug}" -eq "0" ]; then
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game name : ${game_name}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}"
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#fi
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## }}}
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case ${local_save_path_type} in
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## Data is already a symlink
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"symbolic"|"symboliclink"|"l")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to .... Skip."
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;;
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## Data is still a directory, try to move it
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"directory"|"d")
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move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} − ${local_save_path} doesn't exist. Skip."
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### TODO : Try to symlink
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (common) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
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exit 3
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;;
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esac
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else ## The game is not present on the system
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — ${game_name} doesn't seems to be installed on the system, check the path : ${HOME}/${steam_common}/${game_name} . Skip."
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fi
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done
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# }}}
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# Manage Steam compatdata save game {{{
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for game_pattern in ${steam_compatdata_games_pattern}; do
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## Separate the game_id and the directory|file to backup|symlink
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game_id="$(echo ${game_pattern} | cut -d"/" -f1)"
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