Manage compatdata saves only for installed games
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@ -43,6 +43,9 @@ steam_compatdata=".steam/steam/steamapps/compatdata"
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### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens
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steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
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## }}}
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## Pattern of Steam saves in common to backup {{{
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### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce
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# }}}
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## Pattern of Steam saves in compatdata to backup {{{
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### Compatdata contains directories for games using Steam play so it's too big
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### to be fully moved to a remote storage.
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@ -55,9 +58,6 @@ steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 3
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### 686200 − Door Kickers: Action Squad − https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
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steam_compatdata_games_pattern="213670/save 312610/UserDefault.xml 686200/userdata.bin"
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# }}}
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## List of Steam saves in steamapps to backup {{{
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### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce
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# }}}
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## Ids without backups in userdata {{{
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### 7 − Unknown
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### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2
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@ -183,44 +183,50 @@ for game_pattern in ${steam_compatdata_games_pattern}; do
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game_id="$(echo ${game_pattern} | cut -d"/" -f1)"
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save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)"
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### Follow symbolic links but avoid links to dosdevices and keep only one result
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temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)"
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local_save_path="$(dirname "${temp_local_save_path}")"
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local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
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## Path independent from local or remote base directory
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steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
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## If the game is installed
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if [ -d "${HOME}/${steam_compatdata}/${game_id}" ]; then
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## Print vars {{{
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#if [ "${debug}" -eq "0" ]; then
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game ID : ${game_id}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}"
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#fi
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## }}}
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### Follow symbolic links but avoid links to dosdevices and keep only one result
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temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)"
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local_save_path="$(dirname "${temp_local_save_path}")"
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local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
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## Path independent from local or remote base directory
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steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
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case ${local_save_path_type} in
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## Data is already a symlink
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"symbolic"|"symboliclink"|"l")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip."
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;;
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## Data is still a directory, try to move it
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"directory"|"d")
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move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_save_path} doesn't exist. Skip."
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### TODO : Try to symlink
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
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exit 3
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;;
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esac
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## Print vars {{{
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#if [ "${debug}" -eq "0" ]; then
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game ID : ${game_id}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}"
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#fi
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## }}}
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case ${local_save_path_type} in
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## Data is already a symlink
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"symbolic"|"symboliclink"|"l")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip."
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;;
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## Data is still a directory, try to move it
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"directory"|"d")
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move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_save_path} doesn't exist. Skip."
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### TODO : Try to symlink
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
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exit 3
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;;
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esac
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else ## The game is not present on the system
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — ${game_id} doesn't seems to be installed on the system. Skip."
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fi
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done
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# }}}
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