diff --git a/games/save.game.steam b/games/save.game.steam index 316a61d..e151359 100755 --- a/games/save.game.steam +++ b/games/save.game.steam @@ -28,6 +28,7 @@ debug=0 steam_id="112595584" steam_userdata=".steam/steam/userdata/${steam_id}" steam_compatdata=".steam/steam/steamapps/compatdata" +steam_common=".steam/steam/steamapps/common" ## List of Steam saves in userdata to backup {{{ ### 760 − Steam Screenshots − https://steamdb.info/app/760/ @@ -44,7 +45,11 @@ steam_compatdata=".steam/steam/steamapps/compatdata" steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840" ## }}} ## Pattern of Steam saves in common to backup {{{ +### Add the directory name of the game and the directory|file name to backup +### separated by a slash. +### eg. GAME_NAME/data.save ### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce +steam_common_games_pattern="Broforce/*.sav" # }}} ## Pattern of Steam saves in compatdata to backup {{{ ### Compatdata contains directories for games using Steam play so it's too big @@ -132,7 +137,7 @@ if [ ! -d "${remote_dir}" ]; then fi ## }}} ## Ensure Steam directories exist {{{ -for steam_dir in "${steam_userdata}" "${steam_compatdata}"; do +for steam_dir in "${steam_userdata}" "${steam_common}" "${steam_compatdata}"; do local_steam_path="${HOME}/${steam_dir}" if [ ! -d "${local_steam_path}" ]; then printf '\e[1;35m%-6s\e[m\n' "The Steam directory − ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?" @@ -157,7 +162,7 @@ for game_id in ${steam_userdata_games}; do case ${local_game_path_type} in ## Data is already a symlink "symbolic") - [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} are already symlinked to .... Skip." + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to .... Skip." ;; ## Data is still a directory "directory") @@ -165,7 +170,7 @@ for game_id in ${steam_userdata_games}; do ;; ## Data doesn't exist "cannot") - [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip." + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip." symlink_steam_game_dir "${game_id}" "${steam_userdata}" ;; ## Data can't be managed @@ -177,7 +182,60 @@ for game_id in ${steam_userdata_games}; do done # }}} -# Manage Steam compadata save game {{{ +# Manage Steam common save game {{{ +for game_pattern in ${steam_common_games_pattern}; do + ## Separate the game_name and the directory|file to backup|symlink + game_name="$(echo ${game_pattern} | cut -d"/" -f1)" + save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" + + ## If the game is installed + if [ -d "${HOME}/${steam_common}/${game_name}" ]; then + + ### Follow symbolic links but avoid links to dosdevices and keep only one result + temp_local_save_path="$(find -L "${HOME}/${steam_common}/${game_name}" -iname "${save_pattern}" -print -quit)" + local_save_path="$(dirname "${temp_local_save_path}")" + local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')" + ## Path independent from local or remote base directory + steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")" + + ## Print vars {{{ + #if [ "${debug}" -eq "0" ]; then + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : game name : ${game_name}" + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}" + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}" + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}" + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}" + #printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}" + #fi + ## }}} + + case ${local_save_path_type} in + ## Data is already a symlink + "symbolic"|"symboliclink"|"l") + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to .... Skip." + ;; + ## Data is still a directory, try to move it + "directory"|"d") + move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")" + ;; + ## Data doesn't exist + "cannot") + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} − ${local_save_path} doesn't exist. Skip." + ### TODO : Try to symlink + ;; + ## Data can't be managed + *) + printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (common) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort." + exit 3 + ;; + esac + else ## The game is not present on the system + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — ${game_name} doesn't seems to be installed on the system, check the path : ${HOME}/${steam_common}/${game_name} . Skip." + fi + +done +# }}} +# Manage Steam compatdata save game {{{ for game_pattern in ${steam_compatdata_games_pattern}; do ## Separate the game_id and the directory|file to backup|symlink game_id="$(echo ${game_pattern} | cut -d"/" -f1)"