If path is a symlink, display the target
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				|  | @ -50,6 +50,7 @@ steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 3 | |||
| ### To be able to manage white space in directory name, the field separator is %. | ||||
| ### eg. GAME NAME/data.save%other game/*.sav | ||||
| ### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2 (solo only, multiplayer is on Steam cloud) | ||||
| ### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension (not managed cause no substree, check $XDG_DATA_HOME) | ||||
| ### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce | ||||
| steam_common_games_pattern="Portal 2/*.sav%Broforce/*.sav" | ||||
| # }}} | ||||
|  | @ -158,12 +159,13 @@ done | |||
| # Manage Steam userdata save game {{{ | ||||
| for game_id in ${steam_userdata_games}; do | ||||
| 	local_game_path="${HOME}/${steam_userdata}/${game_id}" | ||||
| 	local_game_path_type="$(file ${local_game_path} | cut -d' ' -f2)" | ||||
| 	local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)" | ||||
| 
 | ||||
| 	case ${local_game_path_type} in | ||||
| 		## Data is already a symlink | ||||
| 		"symbolic") | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to .... Skip." | ||||
| 			link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')" | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip." | ||||
| 			;; | ||||
| 		## Data is still a directory | ||||
| 		"directory") | ||||
|  | @ -187,8 +189,8 @@ done | |||
| IFS="%" | ||||
| for game_pattern in ${steam_common_games_pattern}; do | ||||
| 	## Separate the game_name and the directory|file to backup|symlink | ||||
| 	game_name="$(echo ${game_pattern} | cut -d"/" -f1)" | ||||
| 	save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" | ||||
| 	game_name="$(echo "${game_pattern}" | cut -d"/" -f1)" | ||||
| 	save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)" | ||||
| 
 | ||||
| 	## If the game is installed | ||||
| 	if [ -d "${HOME}/${steam_common}/${game_name}" ]; then | ||||
|  | @ -214,7 +216,8 @@ for game_pattern in ${steam_common_games_pattern}; do | |||
| 		case ${local_save_path_type} in | ||||
| 			## Data is already a symlink | ||||
| 			"symbolic"|"symboliclink"|"l") | ||||
| 				[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to .... Skip." | ||||
| 				link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')" | ||||
| 				[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to ${link_name} . Skip." | ||||
| 				;; | ||||
| 			## Data is still a directory, try to move it | ||||
| 			"directory"|"d") | ||||
|  | @ -240,8 +243,8 @@ done | |||
| # Manage Steam compatdata save game {{{ | ||||
| for game_pattern in ${steam_compatdata_games_pattern}; do | ||||
| 	## Separate the game_id and the directory|file to backup|symlink | ||||
| 	game_id="$(echo ${game_pattern} | cut -d"/" -f1)" | ||||
| 	save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" | ||||
| 	game_id="$(echo "${game_pattern}" | cut -d"/" -f1)" | ||||
| 	save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)" | ||||
| 
 | ||||
| 	## If the game is installed | ||||
| 	if [ -d "${HOME}/${steam_compatdata}/${game_id}" ]; then | ||||
|  | @ -267,7 +270,8 @@ for game_pattern in ${steam_compatdata_games_pattern}; do | |||
| 		case ${local_save_path_type} in | ||||
| 			## Data is already a symlink | ||||
| 			"symbolic"|"symboliclink"|"l") | ||||
| 				[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip." | ||||
| 				link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')" | ||||
| 				[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip." | ||||
| 				;; | ||||
| 			## Data is still a directory, try to move it | ||||
| 			"directory"|"d") | ||||
|  |  | |||
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