diff --git a/games/save.game.steam b/games/save.game.steam index 3050d37..ebf7cdf 100755 --- a/games/save.game.steam +++ b/games/save.game.steam @@ -50,6 +50,7 @@ steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 3 ### To be able to manage white space in directory name, the field separator is %. ### eg. GAME NAME/data.save%other game/*.sav ### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2 (solo only, multiplayer is on Steam cloud) +### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension (not managed cause no substree, check $XDG_DATA_HOME) ### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce steam_common_games_pattern="Portal 2/*.sav%Broforce/*.sav" # }}} @@ -158,12 +159,13 @@ done # Manage Steam userdata save game {{{ for game_id in ${steam_userdata_games}; do local_game_path="${HOME}/${steam_userdata}/${game_id}" - local_game_path_type="$(file ${local_game_path} | cut -d' ' -f2)" + local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)" case ${local_game_path_type} in ## Data is already a symlink "symbolic") - [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to .... Skip." + link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')" + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip." ;; ## Data is still a directory "directory") @@ -187,8 +189,8 @@ done IFS="%" for game_pattern in ${steam_common_games_pattern}; do ## Separate the game_name and the directory|file to backup|symlink - game_name="$(echo ${game_pattern} | cut -d"/" -f1)" - save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" + game_name="$(echo "${game_pattern}" | cut -d"/" -f1)" + save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)" ## If the game is installed if [ -d "${HOME}/${steam_common}/${game_name}" ]; then @@ -214,7 +216,8 @@ for game_pattern in ${steam_common_games_pattern}; do case ${local_save_path_type} in ## Data is already a symlink "symbolic"|"symboliclink"|"l") - [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to .... Skip." + link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')" + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to ${link_name} . Skip." ;; ## Data is still a directory, try to move it "directory"|"d") @@ -240,8 +243,8 @@ done # Manage Steam compatdata save game {{{ for game_pattern in ${steam_compatdata_games_pattern}; do ## Separate the game_id and the directory|file to backup|symlink - game_id="$(echo ${game_pattern} | cut -d"/" -f1)" - save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" + game_id="$(echo "${game_pattern}" | cut -d"/" -f1)" + save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)" ## If the game is installed if [ -d "${HOME}/${steam_compatdata}/${game_id}" ]; then @@ -267,7 +270,8 @@ for game_pattern in ${steam_compatdata_games_pattern}; do case ${local_save_path_type} in ## Data is already a symlink "symbolic"|"symboliclink"|"l") - [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip." + link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')" + [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip." ;; ## Data is still a directory, try to move it "directory"|"d")