Ensure to create save game subtree on remote
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@ -91,6 +91,8 @@ move_steam_game_dir() {
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## If a remote directory doesn't already exists for this game
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${_remote_game_path}" ]; then
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if [ ! -d "${_remote_game_path}" ]; then
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### Ensure to create tree directories on remote storage
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mkdir -p -- "$(dirname "${_remote_game_path}")"
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### Move data to remote storage
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### Move data to remote storage
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mv -- "${_local_game_path}" "${_remote_game_path}"
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mv -- "${_local_game_path}" "${_remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move Steam game − The data of ${_game_id} − ${_local_game_path} moved to remote storage."
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move Steam game − The data of ${_game_id} − ${_local_game_path} moved to remote storage."
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