Successfull move save of compatdata directory
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				|  | @ -43,12 +43,16 @@ steam_compatdata=".steam/steam/steamapps/compatdata" | |||
| ### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens | ||||
| steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840" | ||||
| ## }}} | ||||
| # List of Steam saves in compatdata to backup {{{ | ||||
| ## Pattern of Steam saves in compatdata to backup {{{ | ||||
| ### Compatdata is the directory for games using Steam play so it's too big to | ||||
| ### be moved to a remote storage. | ||||
| ### Add the game id and the directory|file name to backup separated by a slash | ||||
| ### eg. GAME_ID/savedata.xml | ||||
| ### 213670 − South Park: The Stick of Truth − https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth | ||||
| ### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens | ||||
| ### 480490 − Prey (2017) − https://pcgamingwiki.com/wiki/Prey_(2017) | ||||
| ### 686200 − Door Kickers: Action Squad − https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad | ||||
| steam_compatdata_games="686200" | ||||
| steam_compatdata_games_pattern="686200/userdata.bin" | ||||
| # }}} | ||||
| ## List of Steam saves in steamapps to backup {{{ | ||||
| ### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce | ||||
|  | @ -171,28 +175,46 @@ for game_id in ${steam_userdata_games}; do | |||
| done | ||||
| # }}} | ||||
| # Manage Steam compadata save game {{{ | ||||
| for game_id in ${steam_compatdata_games}; do | ||||
| 	local_game_path="${HOME}/${steam_compatdata}/${game_id}" | ||||
| 	local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)" | ||||
| for game_pattern in ${steam_compatdata_games_pattern}; do | ||||
| 	## Separate the game_id and the directory|file to backup|symlink | ||||
| 	game_id="$(echo ${game_pattern} | cut -d"/" -f1)" | ||||
| 	save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" | ||||
| 
 | ||||
| 	case ${local_game_path_type} in | ||||
| 	### Follow symbolic links but avoid links to dosdevices and keep only one result | ||||
| 	temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)" | ||||
| 	local_save_path="$(dirname "${temp_local_save_path}")" | ||||
| 	local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')" | ||||
| 	## Path independent from local or remote base directory | ||||
| 	steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")" | ||||
| 
 | ||||
| 	## Print vars {{{ | ||||
| 	#if [ "${debug}" -eq "0" ]; then | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game ID : ${game_id}" | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}" | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}" | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}" | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}" | ||||
| 		#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}" | ||||
| 	#fi | ||||
| 	## }}} | ||||
| 
 | ||||
| 	case ${local_save_path_type} in | ||||
| 		## Data is already a symlink | ||||
| 		"symbolic") | ||||
| 		"symbolic"|"symboliclink"|"l") | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip." | ||||
| 			;; | ||||
| 		## Data is still a directory, try to move it | ||||
| 		"directory") | ||||
| 			### TODO : | ||||
| 			printf '\e[1;35m%-6s\e[m\n' "Steam compatdata for loop − The data of ${game_id} − ${local_game_path} need to move." | ||||
| 		"directory"|"d") | ||||
| 			move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")" | ||||
| 			;; | ||||
| 		## Data doesn't exist | ||||
| 		"cannot") | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip." | ||||
| 			[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_save_path} doesn't exist. Skip." | ||||
| 			### TODO : Try to symlink | ||||
| 			;; | ||||
| 		## Data can't be managed | ||||
| 		*) | ||||
| 			printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort : $(file "${local_game_path}")" | ||||
| 			printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort." | ||||
| 			exit 3 | ||||
| 			;; | ||||
| 	esac | ||||
|  |  | |||
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