153 lines
5.5 KiB
Bash
Executable File
153 lines
5.5 KiB
Bash
Executable File
#!/bin/sh
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# Purpose {{{
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## Try to centralize all game's save that respect XDG specifications in order to :
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## easily backup all save
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## easily restore it
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## be able to access it from anywhere
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## … all you can do with a Nextcloud (share, versionning,…)
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##
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## 1. Move save directories of a list of known games from XDG's
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## directories to a remote directory (Nextcloud, remote mount,…).
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## Then create a symlink in XDG directories to the remote game
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## directory.
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##
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## 2. If a directory doesn't exist, check if a remote one is
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## available and symlink it.
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##
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## KISS : Only manage save directories from Steam userdata. For other
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## paths (Steam,…) check other scripts.
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# }}}
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# Vars {{{
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debug=0
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## XDG config {{{
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XDG_CONFIG_HOME="${HOME}/.config"
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xdg_config="$(printf "%s" "${XDG_CONFIG_HOME}" | sed -e "s;${HOME}/;;")"
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### List of video games {{{
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### Broforce − unity3d − https://pcgamingwiki.com/wiki/Broforce
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### Butcher − THD − https://pcgamingwiki.com/wiki/Butcher
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### Full Metal Furies − Cellar Door Games − https://pcgamingwiki.com/wiki/Full_Metal_Furies
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### Jump Gunners − unity3d − https://pcgamingwiki.com/wiki/Jump_Gunners
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### Never Alone − unity3d − https://pcgamingwiki.com/wiki/Never_Alone
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### Never Alone − unity3d − https://pcgamingwiki.com/wiki/Never_Alone
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### Nuclear Throne − nuclearthrone − https://pcgamingwiki.com/wiki/Nuclear_Throne
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### Overcooked! 2 − unity3d − https://pcgamingwiki.com/wiki/Overcooked!_2
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### Risk of Rain − Risk_of_Rain − https://pcgamingwiki.com/wiki/Risk_of_Rain
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### The Dishwasher: Vampire Smile − VampireSmile − https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile
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### Tricky Towers − WeirdBeard − https://pcgamingwiki.com/wiki/Tricky_Towers
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xdg_config_games="unity3d%THD%Cellar Door Games%nuclearthrone%Risk_of_Rain%VampireSmile%WeirdBeard"
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### }}}
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## }}}
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## XDG data {{{
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XDG_DATA_HOME="${HOME}/.local/share"
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xdg_data="$(printf "%s" "${XDG_DATA_HOME}" | sed -e "s;${HOME}/;;")"
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data_games="..."
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## }}}
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remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
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# }}}
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# Functions {{{
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# Move one save game dir {{{
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move_game_dir() {
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_game_name="${1}"
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_game_dir="${2}"
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_local_game_path="${HOME}/${_game_dir}/${_game_name}"
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_remote_game_path="${remote_dir}/${_game_dir}/${_game_name}"
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${_remote_game_path}" ]; then
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### Ensure to create tree directories on remote storage
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mkdir -p -- "$(dirname "${_remote_game_path}")"
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### Move data to remote storage
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mv -- "${_local_game_path}" "${_remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move game − The data of ${_game_name} − ${_local_game_path} moved to remote storage."
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### Then ask to create a symbolic link to local storage
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symlink_game_dir "${_game_name}" "${_game_dir}"
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else
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printf '\e[1;35m%-6s\e[m\n' "Move game − ${_game_name} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data."
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exit 5
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fi
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}
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# }}}
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# Symlink one save game dir from remote to local {{{
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symlink_game_dir() {
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_game_name="${1}"
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_game_dir="${2}"
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_local_game_path="${HOME}/${_game_dir}/${_game_name}"
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_remote_game_path="${remote_dir}/${_game_dir}/${_game_name}"
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage."
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data."
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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## Ensure remote dir exist {{{
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if [ ! -d "${remote_dir}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
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exit 1
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fi
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## }}}
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## Ensure XDG directories exist {{{
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for xdg_dir in "${xdg_config}" "${xdg_data}"; do
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local_xdg_path="${HOME}/${xdg_dir}"
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if [ ! -d "${local_xdg_path}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The XDG directory − ${xdg_dir} doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?"
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read -r create_local_xdg
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if [ "${create_local_xdg}" = "" ] || [ "${create_local_xdg}" = "Y" ] || [ "${create_local_xdg}" = "y" ]; then
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mkdir -p -- "${local_xdg_path}"
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else
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printf '\e[1;35m%-6s\e[m\n' "XDG directory (${xdg_dir}) doesn't exists, abort script."
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exit 2
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fi
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fi
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done
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## }}}
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# }}}
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# Manage XDG config save game {{{
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for game_name in ${xdg_config_games}; do
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local_game_path="${HOME}/${xdg_config}/${game_name}"
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local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')"
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case ${local_game_path_type} in
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## Data is already a symlink
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"symbolic")
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link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : XDG CONFIG for loop — The data of ${game_name} are already symlinked to ${link_name} . Skip."
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;;
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## Data is still a directory
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"directory")
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move_game_dir "${game_name}" "${xdg_config}"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : XDG CONFIG for loop — The data of ${game_name} − ${local_game_path} doesn't exist. Skip."
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symlink_game_dir "${game_name}" "${xdg_config}"
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (userdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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;;
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esac
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done
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# }}}
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