scripts/games/save.game.home

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#!/bin/sh
# Purpose {{{
## Try to centralize all game's save that doesn't respect XDG specifications
## or Steam directories in order to:
## easily backup all save
## easily restore it
## be able to access it from anywhere
## … all you can do with a Nextcloud (share, versionning,…)
##
## 1. Move save directories of a list of known games from homedir (or subdir)
## to a remote directory (Nextcloud, remote mount,…).
## Then create a symlink in home directory to the remote game directory.
##
## 2. If a directory doesn't exist, check if a remote one is available
## and symlink it.
##
## KISS: Only manage save directories from home directory (or subdir).
## For other paths (Steam,…) check other scripts.
# }}}
# Vars {{{
debug=1
## List of video games for homedir {{{
### Give the relative path from homedir.
### Separate each path with "%" to be able to manage white space, eg:
### .mygame%.first-subtree/save of GAMEX
### ^
### Overcooked! 2 Team17 https://pcgamingwiki.com/wiki/Overcooked!_2
### Trine Enchanted Edition .frozenbyte https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
### Trine 2 Complete Story .frozenbyte https://pcgamingwiki.com/wiki/Trine_2
games_list="Team17%.frozenbyte"
## }}}
remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
home_remote_dir="${remote_dir}/home"
# }}}
# Functions {{{
# Move one save game dir {{{
move_game_dir() {
_game_name="${1}"
_game_dir="${2}"
_local_game_path="${HOME}/${_game_dir}/${_game_name}"
_remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}"
## If a remote directory doesn't already exists for this game
if [ ! -d "${_remote_game_path}" ]; then
### Ensure to create tree directories on remote storage
mkdir -p -- "$(dirname "${_remote_game_path}")"
### Move data to remote storage
mv -- "${_local_game_path}" "${_remote_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Move game The data of ${_game_name} ${_local_game_path} moved to remote storage."
### Then ask to create a symbolic link to local storage
symlink_game_dir "${_game_name}" "${_game_dir}"
else
printf '\e[1;35m%-6s\e[m\n' "Move game ${_game_name} already have data on remote storage: ${_remote_game_path}. Abort to avoid to override data."
exit 5
fi
}
# }}}
# Symlink one save game dir from remote to local {{{
symlink_game_dir() {
_game_name="${1}"
_game_dir="${2}"
_local_game_path="${HOME}/${_game_dir}/${_game_name}"
_remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}"
if [ -d "${_remote_game_path}" ]; then
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink game — Symlink remote data of ${_game_name} to local storage."
else
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink game — ${_game_name} doesn't have remote data."
fi
}
# }}}
# }}}
# Tests {{{
## Ensure remote dir exist {{{
if [ ! -d "${remote_dir}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists: ${remote_dir}"
exit 1
fi
## }}}
# }}}
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Run save game script for Homedir."
# Manage save game from homedir {{{
## Set "%" as field separator
IFS="%"
for game_path in ${games_list}; do
local_game_path="${HOME}/${game_path}"
local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')"
game_name="$(basename "${game_path}")"
game_dir="$(dirname "${game_path}")"
case ${local_game_path_type} in
## Data is already a symlink
"symbolic"|"l")
link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Homedir for loop — The data of ${game_path} are already symlinked to ${link_name} . Skip."
;;
## Data is still a directory
"directory"|"d")
move_game_dir "${game_name}" "${game_dir}"
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Homedir for loop — The data of ${game_path} ${local_game_path} doesn't exist. Skip."
symlink_game_dir "${game_name}" "${game_dir}"
;;
## Data can't be managed
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
exit 3
;;
esac
done
# }}}
exit 0