scripts/games/save.game.steam

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#!/bin/sh
# Purpose {{{
## Try to centralize all game's save in order to :
## easily backup all save
## easily restore it
## be able to access it from anywhere
## … all you can do with a Nextcloud (share, versionning,…)
##
## 1. Move save directories of a list of known games from Steam's
## userdata to a remote directory (Nextcloud, remote mount,…).
## Then create a symlink in userdata directory to the remote game
## directory.
##
## 2. If a directory doesn't exist, check if a remote one is
## available and symlink it.
##
## 3. List directories without symlinks.
##
## KISS : Only manage save directories from Steam userdata. For other
## paths ($XDG_DATA_HOME,…) check other scripts.
# }}}
# Vars {{{
debug=0
## Steam {{{
steam_id="112595584"
steam_userdata=".steam/steam/userdata/${steam_id}"
steam_compatdata=".steam/steam/steamapps/compatdata"
## List of Steam games to backup {{{
### 760 − Steam Screenshots − https://steamdb.info/app/760/
### 35700 − Trine Enchanted Edition − https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
### 35720 − Trine 2 Complete Story − https://pcgamingwiki.com/wiki/Trine_2
### 55230 − Saints Row: The Third − https://pcgamingwiki.com/wiki/Saints_Row:_The_Third
### 204360 − Castle Crashers − https://pcgamingwiki.com/wiki/Castle_Crashers
### 206420 − Saints Row IV − https://pcgamingwiki.com/wiki/Saints_Row_IV
### 218820 − Mercenary Kings − https://pcgamingwiki.com/wiki/Mercenary_Kings
### 247080 − Crypt of the Necrodancer − https://pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer
### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 312530 − Duck Game − https://pcgamingwiki.com/wiki/Duck_Game
### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens
steam_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
## }}}
# List of Steam saves in compatdata {{{
### 213670 − South Park: The Stick of Truth − https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth
### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens
### 480490 − Prey (2017) − https://pcgamingwiki.com/wiki/Prey_(2017)
### 686200 − Door Kickers: Action Squad − https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
steam_compatdata_games="686200"
# }}}
# List of Steam saves in steamapps {{{
### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce
# }}}
## Ids without backups in userdata {{{
### 7 − Unknown
### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2
### 49520 − Borderlands 2 − https://pcgamingwiki.com/wiki/Borderlands_2
### 219150 − Hotline Miami − https://pcgamingwiki.com/wiki/Hotline_Miami
### 241100 − Steam Controller Configs − https://steamdb.info/app/241100/
### 242680 − Nuclear Throne − https://pcgamingwiki.com/wiki/Nuclear_Throne
### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension
### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 268990 − The Dishwasher: Vampire Smile − https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile
### 295790 − Never Alone − https://pcgamingwiki.com/wiki/Never_Alone
### 416600 − Full Metal Furies − https://pcgamingwiki.com/wiki/Full_Metal_Furies
### 474210 − Butcher − https://pcgamingwiki.com/wiki/Butcher
### 697660 − Jump Gunners − https://pcgamingwiki.com/wiki/Jump_Gunners
### 728880 − Overcooked! 2 − https://pcgamingwiki.com/wiki/Overcooked!_2
ignore_pattern_steam_id="(7|620|49520|55230|213670|219150|241100|242680|251470|255870|268990|274190|295790|416600|474210|480490|686200|697660|728880|config|ugc|ugcmsgcache|\.)$"
## }}}
## }}}
remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
remote_steam_userdata="${remote_dir}/${steam_userdata}"
local_steam_userdata="${HOME}/${steam_userdata}"
local_unmanaged_games_list="/tmp/unmanaged_games_list"
# }}}
# Functions {{{
# Move one Steam save game dir {{{
move_steam_game_dir() {
_game_id="${1}"
_local_game_path="${local_steam_userdata}/${_game_id}"
_remote_game_path="${remote_steam_userdata}/${_game_id}"
## If a remote directory doesn't already exists for this game
if [ ! -d "${_remote_game_path}" ]; then
mv -- "${_local_game_path}" "${_remote_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − The data of ${_game_id} − ${_local_game_path} moved to remote storage."
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − Symlink remote to data of ${_game_id} to local storage."
else
printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${_game_id} already have data on remote storage : ${_remote_game_path}. Abort to avoid to delete data."
exit 5
fi
}
# }}}
# Symlink one Steam save game dir from remote to local {{{
symlink_steam_game_dir() {
_game_id="${1}"
_local_game_path="${local_steam_userdata}/${_game_id}"
_remote_game_path="${remote_steam_userdata}/${_game_id}"
if [ -d "${_remote_game_path}" ]; then
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
else
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data."
fi
}
# }}}
# }}}
# Tests {{{
## Ensure remote dir exist {{{
if [ ! -d "${remote_dir}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
exit 1
fi
## }}}
## Ensure Steam dir exist {{{
if [ ! -d "${local_steam_userdata}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The Steam directory for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?"
read -r create_local_steam_userdata
if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then
mkdir -p -- "${local_steam_userdata}"
else
printf '\e[1;35m%-6s\e[m\n' "Steam directory doesn't exists, abort script."
exit 2
fi
fi
## }}}
# }}}
# Manage Steam userdata save game {{{
for game_id in ${steam_games}; do
local_game_path="${local_steam_userdata}/${game_id}"
local_game_path_type="$(file ${local_steam_userdata}/${game_id} | cut -d' ' -f2)"
case ${local_game_path_type} in
## Data is already a symlink
"symbolic")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} are already symlinked to .... Skip."
;;
## Data is still a directory
"directory")
move_steam_game_dir "${game_id}"
;;
## Data can't be managed
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
symlink_steam_game_dir "${game_id}"
;;
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (userdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
exit 3
;;
esac
done
# }}}
# Manage Steam compadata save game {{{
for game_id in ${steam_compatdata_games}; do
local_game_path="${HOME}/${steam_compatdata}/${game_id}"
local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)"
case ${local_game_path_type} in
## Data is already a symlink
"symbolic")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip."
;;
## Data is still a directory, try to move it
"directory")
### TODO :
printf '\e[1;35m%-6s\e[m\n' "Steam compatdata for loop − The data of ${game_id} − ${local_game_path} need to move."
;;
## Data can't be managed
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
### TODO : Try to symlink
;;
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort : $(file "${local_game_path}")"
exit 3
;;
esac
done
# }}}
# List userdata unmanage game id {{{
cd -- "${local_steam_userdata}" || exit 1
rm -f -- "${local_unmanaged_games_list}"
find . -maxdepth 1 -type d | grep -vE "${ignore_pattern_steam_id}" > "${local_unmanaged_games_list}"
if [ -s "${local_unmanaged_games_list}" ]; then
printf '\e[1;35m%-6s\e[m\n' "List of unmanaged directories :"
cat "${local_unmanaged_games_list}"
fi
rm -f -- "${local_unmanaged_games_list}"
cd -- - > /dev/null || exit 1
# }}}
exit 0