138 lines
4.6 KiB
Bash
Executable File
138 lines
4.6 KiB
Bash
Executable File
#!/bin/sh
|
||
|
||
# Purpose {{{
|
||
## Try to centralize all game's save that doesn't respect XDG specifications
|
||
## or Steam directories in order to :
|
||
## easily backup all save
|
||
## easily restore it
|
||
## be able to access it from anywhere
|
||
## … all you can do with a Nextcloud (share, versionning,…)
|
||
##
|
||
## 1. Move save directories of a list of known games from homedir (or subdir)
|
||
## to a remote directory (Nextcloud, remote mount,…).
|
||
## Then create a symlink in home directory to the remote game directory.
|
||
##
|
||
## 2. If a directory doesn't exist, check if a remote one is available
|
||
## and symlink it.
|
||
##
|
||
## KISS : Only manage save directories from home directory (or subdir).
|
||
## For other paths (Steam,…) check other scripts.
|
||
# }}}
|
||
|
||
# Vars {{{
|
||
debug=1
|
||
|
||
## List of video games for homedir {{{
|
||
### Give the relative path from homedir.
|
||
### Separate each path with "%" to be able to manage white space, eg :
|
||
### .mygame%.first-subtree/save of GAMEX
|
||
### ^
|
||
### Overcooked! 2 − Team17 − https://pcgamingwiki.com/wiki/Overcooked!_2
|
||
### Trine Enchanted Edition − .frozenbyte − https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
|
||
### Trine 2 Complete Story − .frozenbyte − https://pcgamingwiki.com/wiki/Trine_2
|
||
games_list="Team17%.frozenbyte"
|
||
## }}}
|
||
|
||
remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
|
||
home_remote_dir="${remote_dir}/home"
|
||
|
||
# }}}
|
||
|
||
# Functions {{{
|
||
# Move one save game dir {{{
|
||
move_game_dir() {
|
||
_game_name="${1}"
|
||
_game_dir="${2}"
|
||
_local_game_path="${HOME}/${_game_dir}/${_game_name}"
|
||
_remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}"
|
||
|
||
## If a remote directory doesn't already exists for this game
|
||
if [ ! -d "${_remote_game_path}" ]; then
|
||
### Ensure to create tree directories on remote storage
|
||
mkdir -p -- "$(dirname "${_remote_game_path}")"
|
||
### Move data to remote storage
|
||
mv -- "${_local_game_path}" "${_remote_game_path}"
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move game − The data of ${_game_name} − ${_local_game_path} moved to remote storage."
|
||
### Then ask to create a symbolic link to local storage
|
||
symlink_game_dir "${_game_name}" "${_game_dir}"
|
||
else
|
||
printf '\e[1;35m%-6s\e[m\n' "Move game − ${_game_name} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data."
|
||
exit 5
|
||
fi
|
||
}
|
||
# }}}
|
||
# Symlink one save game dir from remote to local {{{
|
||
symlink_game_dir() {
|
||
_game_name="${1}"
|
||
_game_dir="${2}"
|
||
_local_game_path="${HOME}/${_game_dir}/${_game_name}"
|
||
_remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}"
|
||
|
||
if [ -d "${_remote_game_path}" ]; then
|
||
ln -s -- "${_remote_game_path}" "${_local_game_path}"
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage."
|
||
return 0
|
||
else
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data."
|
||
return 1
|
||
fi
|
||
}
|
||
# }}}
|
||
|
||
# }}}
|
||
|
||
# Tests {{{
|
||
|
||
## Ensure remote dir exist {{{
|
||
if [ ! -d "${remote_dir}" ]; then
|
||
printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
|
||
exit 1
|
||
fi
|
||
## }}}
|
||
|
||
# }}}
|
||
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Run save game script for Homedir."
|
||
|
||
# Manage save game from homedir {{{
|
||
## Set "%" as field separator
|
||
IFS="%"
|
||
for game_path in ${games_list}; do
|
||
local_game_path="${HOME}/${game_path}"
|
||
local_game_path_type="$(ls -ld -- "${local_game_path}" 2> /dev/null | sed 's/\(^.\).*/\1/')"
|
||
|
||
game_name="$(basename "${game_path}")"
|
||
game_dir="$(dirname "${game_path}")"
|
||
|
||
case ${local_game_path_type} in
|
||
## Data is already a symlink
|
||
"symbolic"|"l")
|
||
link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} are already symlinked to ${link_name} . Skip."
|
||
;;
|
||
## Data is still a directory
|
||
"directory"|"d")
|
||
move_game_dir "${game_name}" "${game_dir}"
|
||
;;
|
||
## Data doesn't exist
|
||
"cannot")
|
||
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} − ${local_game_path} doesn't exist. Skip."
|
||
symlink_game_dir "${game_name}" "${game_dir}"
|
||
;;
|
||
## Data can't be managed
|
||
*)
|
||
### Still try to symlink the savegame directory
|
||
symlink_game_dir "${game_name}" "${game_dir}"
|
||
### If the symlink failed
|
||
if [ "${?}" != 0 ]; then
|
||
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
|
||
exit 3
|
||
fi
|
||
;;
|
||
esac
|
||
|
||
done
|
||
# }}}
|
||
|
||
exit 0
|