#!/bin/sh # Purpose {{{ ## Try to centralize all game's save in order to : ## easily backup all save ## easily restore it ## be able to access it from anywhere ## … all you can do with a Nextcloud (share, versionning,…) ## ## 1. Move save directories of a list of known games from Steam's ## userdata to a remote directory (Nextcloud, remote mount,…). ## Then create a symlink in userdata directory to the remote game ## directory. ## ## 2. If a directory doesn't exist, check if a remote one is ## available and symlink it. ## ## 3. List directories without symlinks. ## ## KISS : Only manage save directories from Steam userdata. For other ## paths ($XDG_DATA_HOME,…) check other scripts. # }}} # Vars {{{ debug=0 ## Steam {{{ steam_id="112595584" steam_userdata=".steam/steam/userdata/${steam_id}" steam_compatdata=".steam/steam/steamapps/compatdata" ## List of Steam saves in userdata to backup {{{ ### 760 − Steam Screenshots − https://steamdb.info/app/760/ ### 35700 − Trine Enchanted Edition − https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition ### 35720 − Trine 2 Complete Story − https://pcgamingwiki.com/wiki/Trine_2 ### 55230 − Saints Row: The Third − https://pcgamingwiki.com/wiki/Saints_Row:_The_Third ### 204360 − Castle Crashers − https://pcgamingwiki.com/wiki/Castle_Crashers ### 206420 − Saints Row IV − https://pcgamingwiki.com/wiki/Saints_Row_IV ### 218820 − Mercenary Kings − https://pcgamingwiki.com/wiki/Mercenary_Kings ### 247080 − Crypt of the Necrodancer − https://pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer ### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter ### 312530 − Duck Game − https://pcgamingwiki.com/wiki/Duck_Game ### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840" ## }}} ## Pattern of Steam saves in compatdata to backup {{{ ### Compatdata is the directory for games using Steam play so it's too big to ### be moved to a remote storage. ### Add the game id and the directory|file name to backup separated by a slash ### eg. GAME_ID/savedata.xml ### 213670 − South Park: The Stick of Truth − https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth ### 312610 − Metal Slug X − https://pcgamingwiki.com/wiki/Metal_Slug_X ### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens ### 480490 − Prey (2017) − https://pcgamingwiki.com/wiki/Prey_(2017) ### 686200 − Door Kickers: Action Squad − https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad steam_compatdata_games_pattern="686200/userdata.bin 312610/UserDefault.xml" # }}} ## List of Steam saves in steamapps to backup {{{ ### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce # }}} ## Ids without backups in userdata {{{ ### 7 − Unknown ### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2 ### 49520 − Borderlands 2 − https://pcgamingwiki.com/wiki/Borderlands_2 ### 219150 − Hotline Miami − https://pcgamingwiki.com/wiki/Hotline_Miami ### 241100 − Steam Controller Configs − https://steamdb.info/app/241100/ ### 242680 − Nuclear Throne − https://pcgamingwiki.com/wiki/Nuclear_Throne ### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension ### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter ### 268990 − The Dishwasher: Vampire Smile − https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile ### 295790 − Never Alone − https://pcgamingwiki.com/wiki/Never_Alone ### 416600 − Full Metal Furies − https://pcgamingwiki.com/wiki/Full_Metal_Furies ### 474210 − Butcher − https://pcgamingwiki.com/wiki/Butcher ### 697660 − Jump Gunners − https://pcgamingwiki.com/wiki/Jump_Gunners ### 728880 − Overcooked! 2 − https://pcgamingwiki.com/wiki/Overcooked!_2 ignore_pattern_steam_id="(7|620|49520|55230|213670|219150|241100|242680|251470|255870|268990|274190|295790|416600|474210|480490|686200|697660|728880|config|ugc|ugcmsgcache|\.)$" ## }}} ## }}} remote_dir="${HOME}/Nextcloud/games/linux.sgl.script" local_unmanaged_games_list="/tmp/unmanaged_games_list" # }}} # Functions {{{ # Move one Steam save game dir {{{ move_steam_game_dir() { _game_id="${1}" _steam_dir="${2}" _local_game_path="${HOME}/${_steam_dir}/${_game_id}" _remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}" ## If a remote directory doesn't already exists for this game if [ ! -d "${_remote_game_path}" ]; then ### Ensure to create tree directories on remote storage mkdir -p -- "$(dirname "${_remote_game_path}")" ### Move data to remote storage mv -- "${_local_game_path}" "${_remote_game_path}" [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move Steam game − The data of ${_game_id} − ${_local_game_path} moved to remote storage." ### Then ask to create a symbolic link to local storage symlink_steam_game_dir "${_game_id}" "${_steam_dir}" else printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${_game_id} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data." exit 5 fi } # }}} # Symlink one Steam save game dir from remote to local {{{ symlink_steam_game_dir() { _game_id="${1}" _steam_dir="${2}" _local_game_path="${HOME}/${_steam_dir}/${_game_id}" _remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}" if [ -d "${_remote_game_path}" ]; then ln -s -- "${_remote_game_path}" "${_local_game_path}" [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage." else [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data." fi } # }}} # }}} # Tests {{{ ## Ensure remote dir exist {{{ if [ ! -d "${remote_dir}" ]; then printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}" exit 1 fi ## }}} ## Ensure Steam directories exist {{{ for steam_dir in "${steam_userdata}" "${steam_compatdata}"; do local_steam_path="${HOME}/${steam_dir}" if [ ! -d "${local_steam_path}" ]; then printf '\e[1;35m%-6s\e[m\n' "The Steam directory − ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?" read -r create_local_steam_userdata if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then mkdir -p -- "${local_steam_path}" else printf '\e[1;35m%-6s\e[m\n' "Steam directory (${steam_dir}) doesn't exists, abort script." exit 2 fi fi done ## }}} # }}} # Manage Steam userdata save game {{{ for game_id in ${steam_userdata_games}; do local_game_path="${HOME}/${steam_userdata}/${game_id}" local_game_path_type="$(file ${local_game_path} | cut -d' ' -f2)" case ${local_game_path_type} in ## Data is already a symlink "symbolic") [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} are already symlinked to .... Skip." ;; ## Data is still a directory "directory") move_steam_game_dir "${game_id}" "${steam_userdata}" ;; ## Data doesn't exist "cannot") [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip." symlink_steam_game_dir "${game_id}" "${steam_userdata}" ;; ## Data can't be managed *) printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (userdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort" exit 3 ;; esac done # }}} # Manage Steam compadata save game {{{ for game_pattern in ${steam_compatdata_games_pattern}; do ## Separate the game_id and the directory|file to backup|symlink game_id="$(echo ${game_pattern} | cut -d"/" -f1)" save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)" ### Follow symbolic links but avoid links to dosdevices and keep only one result temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)" local_save_path="$(dirname "${temp_local_save_path}")" local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')" ## Path independent from local or remote base directory steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")" ## Print vars {{{ #if [ "${debug}" -eq "0" ]; then #printf '\e[1;35m%-6s\e[m\n' "DEBUG : game ID : ${game_id}" #printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}" #printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}" #printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}" #printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}" #printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}" #fi ## }}} case ${local_save_path_type} in ## Data is already a symlink "symbolic"|"symboliclink"|"l") [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip." ;; ## Data is still a directory, try to move it "directory"|"d") move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")" ;; ## Data doesn't exist "cannot") [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_save_path} doesn't exist. Skip." ### TODO : Try to symlink ;; ## Data can't be managed *) printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort." exit 3 ;; esac done # }}} # List userdata unmanage game id {{{ cd -- "${HOME}/${steam_userdata}" || exit 1 rm -f -- "${local_unmanaged_games_list}" find . -maxdepth 1 -type d | grep -vE "${ignore_pattern_steam_id}" > "${local_unmanaged_games_list}" if [ -s "${local_unmanaged_games_list}" ]; then printf '\e[1;35m%-6s\e[m\n' "List of unmanaged directories :" cat "${local_unmanaged_games_list}" fi rm -f -- "${local_unmanaged_games_list}" cd -- - > /dev/null || exit 1 # }}} exit 0