#!/bin/sh # Purpose {{{ ## Try to centralize all game's save that doesn't respect XDG specifications ## or Steam directories in order to : ## easily backup all save ## easily restore it ## be able to access it from anywhere ## … all you can do with a Nextcloud (share, versionning,…) ## ## 1. Move save directories of a list of known games from homedir (or subdir) ## to a remote directory (Nextcloud, remote mount,…). ## Then create a symlink in home directory to the remote game directory. ## ## 2. If a directory doesn't exist, check if a remote one is available ## and symlink it. ## ## KISS : Only manage save directories from home directory (or subdir). ## For other paths (Steam,…) check other scripts. # }}} # Vars {{{ debug=1 ## List of video games for homedir {{{ ### Give the relative path from homedir. ### Separate each path with "%" to be able to manage white space, eg : ### .mygame%.first-subtree/save of GAMEX ### ^ ### Overcooked! 2 − Team17 − https://pcgamingwiki.com/wiki/Overcooked!_2 ### Trine Enchanted Edition − .frozenbyte − https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition ### Trine 2 Complete Story − .frozenbyte − https://pcgamingwiki.com/wiki/Trine_2 games_list="Team17%.frozenbyte" ## }}} remote_dir="${HOME}/Nextcloud/games/linux.sgl.script" home_remote_dir="${remote_dir}/home" # }}} # Functions {{{ # Move one save game dir {{{ move_game_dir() { _game_name="${1}" _game_dir="${2}" _local_game_path="${HOME}/${_game_dir}/${_game_name}" _remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}" ## If a remote directory doesn't already exists for this game if [ ! -d "${_remote_game_path}" ]; then ### Ensure to create tree directories on remote storage mkdir -p -- "$(dirname "${_remote_game_path}")" ### Move data to remote storage mv -- "${_local_game_path}" "${_remote_game_path}" [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move game − The data of ${_game_name} − ${_local_game_path} moved to remote storage." ### Then ask to create a symbolic link to local storage symlink_game_dir "${_game_name}" "${_game_dir}" else printf '\e[1;35m%-6s\e[m\n' "Move game − ${_game_name} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data." exit 5 fi } # }}} # Symlink one save game dir from remote to local {{{ symlink_game_dir() { _game_name="${1}" _game_dir="${2}" _local_game_path="${HOME}/${_game_dir}/${_game_name}" _remote_game_path="${home_remote_dir}/${_game_dir}/${_game_name}" if [ -d "${_remote_game_path}" ]; then ln -s -- "${_remote_game_path}" "${_local_game_path}" [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage." return 0 else [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data." return 1 fi } # }}} # }}} # Tests {{{ ## Ensure remote dir exist {{{ if [ ! -d "${remote_dir}" ]; then printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}" exit 1 fi ## }}} # }}} [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Run save game script for Homedir." # Manage save game from homedir {{{ ## Set "%" as field separator IFS="%" for game_path in ${games_list}; do local_game_path="${HOME}/${game_path}" local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')" game_name="$(basename "${game_path}")" game_dir="$(dirname "${game_path}")" case ${local_game_path_type} in ## Data is already a symlink "symbolic"|"l") link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')" [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} are already symlinked to ${link_name} . Skip." ;; ## Data is still a directory "directory"|"d") move_game_dir "${game_name}" "${game_dir}" ;; ## Data doesn't exist "cannot") [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} − ${local_game_path} doesn't exist. Skip." symlink_game_dir "${game_name}" "${game_dir}" ;; ## Data can't be managed *) ### Still try to symlink the savegame directory symlink_game_dir "${game_name}" "${game_dir}" ### If the symlink failed if [ "${?}" != 0 ]; then echo $? printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort" exit 3 fi ;; esac done # }}} exit 0