xdg: also try to symlink for unknown type
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218d7a6523
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@ -101,8 +101,10 @@ symlink_game_dir() {
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage."
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return 0
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data."
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return 1
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fi
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}
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# }}}
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@ -142,7 +144,7 @@ done
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IFS="%"
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for game_name in ${xdg_config_games}; do
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local_game_path="${HOME}/${xdg_config}/${game_name}"
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local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')"
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local_game_path_type="$(ls -ld "${local_game_path}" 2> /dev/null | sed 's/\(^.\).*/\1/')"
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case ${local_game_path_type} in
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## Data is already a symlink
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@ -161,8 +163,13 @@ for game_name in ${xdg_config_games}; do
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;;
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## Data can't be managed
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*)
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### Still try to symlink the savegame directory
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symlink_game_dir "${game_name}" "${xdg_config}"
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### If the symlink failed
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if [ "${?}" != 0 ]; then
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (XDG CONFIG) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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fi
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;;
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esac
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@ -173,7 +180,7 @@ done
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IFS="%"
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for game_name in ${xdg_data_games}; do
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local_game_path="${HOME}/${xdg_data}/${game_name}"
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local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')"
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local_game_path_type="$(ls -ld "${local_game_path}" 2> /dev/null | sed 's/\(^.\).*/\1/')"
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case ${local_game_path_type} in
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## Data is already a symlink
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@ -192,8 +199,13 @@ for game_name in ${xdg_data_games}; do
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;;
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## Data can't be managed
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*)
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### Still try to symlink the savegame directory
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symlink_game_dir "${game_name}" "${xdg_data}"
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### If the symlink failed
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if [ "${?}" != 0 ]; then
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (XDG DATA) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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fi
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;;
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esac
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