Successfull move save of compatdata directory

This commit is contained in:
Jeremy Gardais 2019-10-09 00:31:18 +02:00
parent 6bd9b1c6ac
commit 4742f7f7f4
1 changed files with 34 additions and 12 deletions

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@ -43,12 +43,16 @@ steam_compatdata=".steam/steam/steamapps/compatdata"
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens ### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens
steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840" steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
## }}} ## }}}
# List of Steam saves in compatdata to backup {{{ ## Pattern of Steam saves in compatdata to backup {{{
### Compatdata is the directory for games using Steam play so it's too big to
### be moved to a remote storage.
### Add the game id and the directory|file name to backup separated by a slash
### eg. GAME_ID/savedata.xml
### 213670 South Park: The Stick of Truth https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth ### 213670 South Park: The Stick of Truth https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens ### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens
### 480490 Prey (2017) https://pcgamingwiki.com/wiki/Prey_(2017) ### 480490 Prey (2017) https://pcgamingwiki.com/wiki/Prey_(2017)
### 686200 Door Kickers: Action Squad https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad ### 686200 Door Kickers: Action Squad https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
steam_compatdata_games="686200" steam_compatdata_games_pattern="686200/userdata.bin"
# }}} # }}}
## List of Steam saves in steamapps to backup {{{ ## List of Steam saves in steamapps to backup {{{
### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce ### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce
@ -171,28 +175,46 @@ for game_id in ${steam_userdata_games}; do
done done
# }}} # }}}
# Manage Steam compadata save game {{{ # Manage Steam compadata save game {{{
for game_id in ${steam_compatdata_games}; do for game_pattern in ${steam_compatdata_games_pattern}; do
local_game_path="${HOME}/${steam_compatdata}/${game_id}" ## Separate the game_id and the directory|file to backup|symlink
local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)" game_id="$(echo ${game_pattern} | cut -d"/" -f1)"
save_pattern="$(echo ${game_pattern} | cut -d"/" -f2)"
case ${local_game_path_type} in ### Follow symbolic links but avoid links to dosdevices and keep only one result
temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)"
local_save_path="$(dirname "${temp_local_save_path}")"
local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
## Path independent from local or remote base directory
steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
## Print vars {{{
#if [ "${debug}" -eq "0" ]; then
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: game ID: ${game_id}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: save pattern: ${save_pattern}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: temp local save path: ${temp_local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save path: ${local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save type: ${local_save_path_type}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: steam dir: ${steam_dir}"
#fi
## }}}
case ${local_save_path_type} in
## Data is already a symlink ## Data is already a symlink
"symbolic") "symbolic"|"symboliclink"|"l")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip." [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} are already symlinked to .... Skip."
;; ;;
## Data is still a directory, try to move it ## Data is still a directory, try to move it
"directory") "directory"|"d")
### TODO: move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
printf '\e[1;35m%-6s\e[m\n' "Steam compatdata for loop The data of ${game_id} ${local_game_path} need to move."
;; ;;
## Data doesn't exist ## Data doesn't exist
"cannot") "cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} ${local_game_path} doesn't exist. Skip." [ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} ${local_save_path} doesn't exist. Skip."
### TODO: Try to symlink ### TODO: Try to symlink
;; ;;
## Data can't be managed ## Data can't be managed
*) *)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort: $(file "${local_game_path}")" printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
exit 3 exit 3
;; ;;
esac esac