Try to symlink to remote dir even for unknown type
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				|  | @ -71,8 +71,10 @@ symlink_game_dir() { | |||
| 	if [ -d "${_remote_game_path}" ]; then | ||||
| 		ln -s -- "${_remote_game_path}" "${_local_game_path}" | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage." | ||||
| 		return 0 | ||||
| 	else | ||||
| 		[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data." | ||||
| 		return 1 | ||||
| 	fi | ||||
| } | ||||
| # }}} | ||||
|  | @ -119,8 +121,14 @@ for game_path in ${games_list}; do | |||
| 			;; | ||||
| 		## Data can't be managed | ||||
| 		*) | ||||
| 			printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort" | ||||
| 			exit 3 | ||||
| 			### Still try to symlink the savegame directory | ||||
| 			symlink_game_dir "${game_name}" "${game_dir}" | ||||
| 			### If the symlink failed | ||||
| 			if [ "${?}" != 0 ]; then | ||||
| 				echo $? | ||||
| 				printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort" | ||||
| 				exit 3 | ||||
| 			fi | ||||
| 			;; | ||||
| 	esac | ||||
| 
 | ||||
|  |  | |||
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