125 lines
3.9 KiB
Plaintext
125 lines
3.9 KiB
Plaintext
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#!/bin/sh
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# Purpose {{{
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## Try to centralize all game's save that doesn't respect XDG specifications
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## or Steam directories in order to :
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## easily backup all save
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## easily restore it
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## be able to access it from anywhere
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## … all you can do with a Nextcloud (share, versionning,…)
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##
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## 1. Move save directories of a list of known games from homedir (or subdir)
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## to a remote directory (Nextcloud, remote mount,…).
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## Then create a symlink in home directory to the remote game directory.
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##
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## 2. If a directory doesn't exist, check if a remote one is available
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## and symlink it.
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##
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## KISS : Only manage save directories from home directory (or subdir).
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## For other paths (Steam,…) check other scripts.
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# }}}
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# Vars {{{
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debug=0
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## List of video games for homedir {{{
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### Give the relative path from homedir.
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### Separate each path with "%" to be able to manage white space, eg :
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### .mygame%.first-subtree/save of GAMEX
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###
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games_list="..."
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## }}}
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remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
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# }}}
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# Functions {{{
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# Move one save game dir {{{
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move_game_dir() {
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_game_name="${1}"
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_game_dir="${2}"
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_local_game_path="${HOME}/${_game_dir}/${_game_name}"
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_remote_game_path="${remote_dir}/${_game_dir}/${_game_name}"
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${_remote_game_path}" ]; then
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### Ensure to create tree directories on remote storage
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mkdir -p -- "$(dirname "${_remote_game_path}")"
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### Move data to remote storage
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mv -- "${_local_game_path}" "${_remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move game − The data of ${_game_name} − ${_local_game_path} moved to remote storage."
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### Then ask to create a symbolic link to local storage
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symlink_game_dir "${_game_name}" "${_game_dir}"
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else
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printf '\e[1;35m%-6s\e[m\n' "Move game − ${_game_name} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data."
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exit 5
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fi
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}
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# }}}
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# Symlink one save game dir from remote to local {{{
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symlink_game_dir() {
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_game_name="${1}"
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_game_dir="${2}"
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_local_game_path="${HOME}/${_game_dir}/${_game_name}"
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_remote_game_path="${remote_dir}/${_game_dir}/${_game_name}"
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — Symlink remote data of ${_game_name} to local storage."
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink game — ${_game_name} doesn't have remote data."
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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## Ensure remote dir exist {{{
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if [ ! -d "${remote_dir}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
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exit 1
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fi
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## }}}
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# }}}
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# Manage save game from homedir {{{
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## Set "%" as field separator
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IFS="%"
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for game_path in ${games_list}; do
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local_game_path="${HOME}/${game_path}"
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local_game_path_type="$(ls -ld "${local_game_path}" | sed 's/\(^.\).*/\1/')"
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game_name="$(basename "${game_path}")"
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game_dir="$(direname "${game_path}")"
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case ${local_game_path_type} in
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## Data is already a symlink
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"symbolic"|"l")
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link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} are already symlinked to ${link_name} . Skip."
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;;
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## Data is still a directory
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"directory"|"d")
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move_game_dir "${game_name}" "${game_dir}"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Homedir for loop — The data of ${game_path} − ${local_game_path} doesn't exist. Skip."
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symlink_game_dir "${game_name}" "${game_dir}"
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_path} (Homedir) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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;;
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esac
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done
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# }}}
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exit 0
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