213 lines
7.1 KiB
Python
213 lines
7.1 KiB
Python
# -*- coding: utf-8 -*-
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"""
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scenegraph.element.text
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"""
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# imports ####################################################################
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from math import hypot, degrees, atan2, modf, log
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from ...font import Face
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# from ...opengl.utils import create_texture
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from .._common import _u
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from ..transform import Translate, Rotate, Scale
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from ..paint import Color
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from .rectangle import Rectangle
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from .path import Path
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from .group import Group
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from .use import Use
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from . import Element
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# text #######################################################################
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_ANGLE_STEPS = 360
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_SCALE_DOUBLE_STEPS = 128
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_SUBPIXEL_STEPS = 64
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class Text(Element):
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tag = "text"
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_state_attributes = Element._state_attributes + [
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"font_family", "font_weight", "font_style", "font_size", "text"
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]
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_VECTOR_L = 30
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_letters_cache = {}
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_faces_cache = {}
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def __init__(self, text,
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**attributes):
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super(Text, self).__init__(**attributes)
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self._text_bbox = Rectangle()
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self._width = None
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self._text = None
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self._ws = []
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self.text = text
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# TODO: handle list of coordinates
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if isinstance(self.x, list):
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self.x = self.x[0]
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if isinstance(self.y, list):
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self.y = self.y[0]
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def _update_text_bbox(self):
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(x, y), (width, height) = self.font_face.get_bbox(self.text)
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self._width = width
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self._text_bbox.x, self._text_bbox.width = x, width
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self._text_bbox.y, self._text_bbox.height = y, height
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self._text_bbox._paths() # force bbox update
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@property
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def font_face(self):
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key = (self.font_family, self.font_weight, self.font_style,
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int(self.font_size))
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try:
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font_face = self._faces_cache[key]
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except KeyError:
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font_face = self._faces_cache[key] = Face(*key)
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return font_face
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def get_text(self):
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return _u(self._text)
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def set_text(self, text):
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self._text = text.strip()
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text = property(get_text, set_text)
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def _anchor(self):
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self._update_text_bbox()
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return {
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'start': 0.,
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'middle': -self._width / 2., # pylint: disable=invalid-unary-operand-type
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'end': -self._width, # pylint: disable=invalid-unary-operand-type
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}[self.text_anchor]
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def _aabbox(self, transform, inheriteds):
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return self._text_bbox.aabbox(transform * Translate(self._anchor()), inheriteds)
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def _render(self, transform, inheriteds, context):
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font_size = self.font_size
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font_face = self.font_face
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_, (cosa, sina), _, (sx, sy) = transform.params()
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a, b = cosa * sx, sina * sy
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c, d = -b, a
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scale = hypot(a, b)
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angle = degrees(atan2(b, a))
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vector = font_size * scale > self._VECTOR_L
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vector = vector or (self.stroke is not None) or (self.fill is None)
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x_anchor = self._anchor()
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X0, Y0 = transform.project(x_anchor)
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untransform = transform.inverse()
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if vector:
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X, Y = 0., 0.
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else:
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(X, X0), (Y, Y0) = modf(X0), modf(Y0)
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letters = Group(
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transform=[Translate(x_anchor), Rotate(-angle), Scale(1 / scale), Translate(-X, -Y)],
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stroke_width=self.stroke_width * scale,
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)
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self._ws = [0]
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up = None
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for uc in self.text:
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X += font_face.get_hkerning(up, uc)
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up = uc
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if vector:
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(Xf, Xi), (Yf, Yi) = (0., X), (0., Y)
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else:
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(Xf, Xi), (Yf, Yi) = modf(X), modf(Y)
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if Xf < 0:
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Xf, Xi = Xf + 1, Xi - 1
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if Yf < 0:
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Yf, Yi = Yf + 1, Yi - 1
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key = (font_face, uc, vector,
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int(round(angle * _ANGLE_STEPS / 360.)),
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int(log(scale, 2.) * _SCALE_DOUBLE_STEPS),
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int(Xf * _SUBPIXEL_STEPS), int(Yf * _SUBPIXEL_STEPS))
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try:
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letter, (Xc, Yc), (W, H), (dX, dY) = self._letters_cache[key]
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except KeyError:
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font_face.set_transform(a, b, c, d, Xf, Yf)
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if vector:
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(Xc, Yc), (W, H), (dX, dY), outline = font_face.outline(uc)
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letter = Path(d=outline)
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else:
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assert False # code requires opengl
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# (Xc, Yc), (W, H), (dX, dY), data = font_face.bitmap(uc)
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# letter = Rectangle(x=Xc, y=Yc, width=W, height=H, fill=_Texture(create_texture(W, H, data)))
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self._letters_cache[key] = letter, (Xc, Yc), (W, H), (dX, dY)
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if W > 0 and H > 0:
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letters.add_child(Use(letter, x=Xi, y=Yi))
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X += dX
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Y += dY
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x, _ = untransform.project(X + X0, Y + Y0)
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self._ws.append(x - x_anchor)
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if all(type(c) in [type(None), Color] for c in [self.fill, self.stroke]):
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# single pass rendering
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if not vector:
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for letter in letters.children:
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letter.element.fill.rgb = self.fill.rgb
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letters.render(transform, inheriteds, context)
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else:
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# multi-pass rendering if a gradient or pattern is used
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filler_x, filler_y = self.x, self.y - self._text_bbox.height
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bbox_x = self._text_bbox.x - self.stroke_width / 2. + x_anchor
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bbox_y = self._text_bbox.y - self.stroke_width / 2.
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width = self._text_bbox.width + self.stroke_width,
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height = self._text_bbox.height + self.stroke_width
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mask = Use(letters,
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transform=[Translate(filler_x - bbox_x, filler_y - bbox_y)],
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fill_opacity=1., stroke_opacity=1.,)
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filler = Rectangle(
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x=filler_x, y=filler_y, width=width, height=height,
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transform=[Translate(bbox_x - filler_x, bbox_y - filler_y)],
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stroke=None,
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mask=mask,)
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for filler_fill, filler_opacity, masking in [
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(self.fill, self.fill_opacity, (Color.white, None)),
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(self.stroke, self.stroke_opacity, (None, Color.white))
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]:
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if filler_fill:
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filler.fill, filler.fill_opacity = filler_fill, filler_opacity
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mask.fill, mask.stroke = masking
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filler.render(transform, inheriteds, context)
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def index(self, x, y=0):
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"""index of the char at x (local coordinates)."""
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for i, w in enumerate(self._ws):
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if x < w:
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break
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return i - 1
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def _hit_test(self, x, y, transform):
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return self._text_bbox.pick(x, y, transform * Translate(self._anchor()))
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def _xml_content(self, defs):
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text = self.text
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for old, new in [('&', '&'),
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('<', '<'),
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('>', '>')]:
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text = text.replace(old, new)
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return text
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