msspec_python3/msspec/msspecgui/scenegraph2d/scenegraph/element/path.py

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# -*- coding: utf-8 -*-
"""
scenegraph.element.path
"""
# imports ####################################################################
# from collections import defaultdict
from copy import deepcopy
from math import log, floor, sqrt
# from ...opengl.utils import create_vbo
from . import Element
from ._path import (_cubic, _quadric, _arc, _stroke, _evenodd_hit, _nonzero_hit, _stroke_hit, _bbox)
# flattening #################################################################
def _flatten(path_data, du2=1.):
"""discretize path into straight segments.
:param path_data: path description encoded with svg format, as a list of elements, which are either one-letter keywords or numeric arguments. For example, for a circle, this would be 'M', (cx-r, cy), 'a', (r, r), 0, (0, 0), ( 2*r, 0), 'a', (r, r), 0, (0, 0), (-2*r, 0), 'Z']
"""
paths = []
path = []
joins = []
path_data_iter = iter(path_data)
def next_d():
return next(path_data_iter)
pn = p0 = (0., 0.)
cn = None
for c in path_data_iter:
x0, y0 = p0
xn, yn = pn
if c.islower(): # coordinates are then relative coordinates
def next_p():
dx, dy = next_d()
return (x0 + dx, y0 + dy)
def next_x():
dx = next_d()
return x0 + dx
def next_y():
dy = next_d()
return y0 + dy
c = c.upper()
else:
next_x = next_y = next_p = next_d
if c == 'M': # Moveto
p1 = next_p()
if path:
paths.append((path, False, joins))
path = [p1]
joins = []
pn, p0 = p0, p1
elif c in "LHV":
if c == 'L': # Lineto
p1 = next_p()
elif c == 'H': # Horizontal Lineto
p1 = (next_x(), y0)
elif c == 'V': # Vertical Lineto
p1 = (x0, next_y())
path.append(p1)
pn, p0 = p0, p1
elif c in "CS": # cubic bezier curve
if c == 'C':
p1 = next_p()
else: # 'S'
p1 = (2. * x0 - xn, 2 * y0 - yn) if cn in "CS" else p0
p2, p3 = next_p(), next_p()
path += _cubic(p0, p1, p2, p3, du2)
pn, p0 = p2, p3
elif c in 'QT': # quadratic bezier curve
if c == 'Q':
p1 = next_p()
else: # 'T'
p1 = (2. * x0 - xn, 2 * y0 - yn) if cn in "QT" else p0
p2 = next_p()
path += _quadric(p0, p1, p2, du2)
pn, p0 = p1, p2
elif c == 'A': # Arcto
rs, phi, flags = next_d(), next_d(), next_d()
# rs = (rx, ry) : radius in each direction
# phi = rotation of the axis of the ellipse
# flags = (large-arc-flag, sweep-flag)
# large-arc-flag, indique si on doit afficher larc dont la mesure fait plus de la moitié du périmètre de lellipse (dans ce cas, la valeur est 1), ou larc dont la mesure fait moins de la moitié du périmètre (valeur: 0).
# sweep-flag, indique quant à lui si larc doit être dessiné dans la direction négative des angles (dans lequel cas sa valeur est 0) ou dans la direction positive des angles (valeur: 1)
p1 = next_p()
# p1 : end point
path += _arc(p0, rs, phi, flags, p1, du2)
pn, p0 = p0, p1
elif c == 'Z': # Closepath
x1, y1 = p1 = path[0]
dx, dy = x1 - x0, y1 - y0
if (dx * dx + dy * dy) * du2 > 1.:
path.append(p1)
paths.append((path, True, joins))
path = []
joins = []
pn, p0 = p0, p1
cn = c
joins.append(len(path) - 1)
if path:
paths.append((path, False, joins))
return paths
# utils ######################################################################
_WIDTH_LIMIT = 1.
_SCALE_STEP = 1.2
def _du2(transform):
"""surface of a pixel in local coordinates."""
a, b, c, d, _, _ = transform.abcdef
return abs(a * d - b * c)
def _scale_index(du2, scale_step=_SCALE_STEP):
"""log discretization of the scale suitable as key for hashing cache."""
try:
return int(floor(log(du2, scale_step) / 2.))
except:
return None
def _strip_range(stop):
"""sort verticies in triangle strip order, i.e. 0 -1 1 -2 2 ..."""
i = 0
while i < stop:
i += 1
v, s = divmod(i, 2)
yield v * (s * 2 - 1)
def _join_strips(strips):
"""concatenate strips"""
strips = iter(strips)
strip = next(strips, [])
for s in strips:
if len(strip) % 2 == 1:
strip += [strip[-1], s[0], s[0]]
else:
strip += [strip[-1], s[0]]
strip += s
return strip
# cache ######################################################################
def _fill_state(path):
return path.d
def _stroke_state(path):
return (
path.d,
path.stroke_width, path.stroke_miterlimit,
path.stroke_linecap, path.stroke_linejoin,
)
def _cache(_state):
"""caching decorator
cache is a dict maintained by path element mapping scale index to data
the cache is cleared if the state characterized by attributes has changed
"""
def decorator(method):
def decorated(path, du2=1.):
state = _state(path)
if state != path._states.get(method, None):
path._caches[method] = cache = {}
path._states[method] = deepcopy(state)
path._bbox_du2 = 0.
else:
cache = path._caches[method]
scale_index = _scale_index(du2)
try:
result = cache[scale_index]
except KeyError:
cache[scale_index] = result = method(path, du2)
return result
return decorated
return decorator
# path #######################################################################
class Path(Element):
tag = "path"
_state_attributes = Element._state_attributes + [
"d",
]
_bbox = (0., 0.), (0., 0.)
_bbox_du2 = 0.
def __init__(self, **attributes):
super(Path, self).__init__(**attributes)
self._caches = {}
self._states = {}
def _bbox_is_valid(self):
return (self._bbox_du2 != 0.)
def _update_bbox(self):
"""ensures that the bounding box of this Path is available
"""
# print('_update_bbox : self._bbox_du2 = %f' % self._bbox_du2)
if not self._bbox_is_valid():
# print("_update_bbox : recomputing self._bbox")
# self._paths() # this call recomputes the bounding box with the default precision, but it actually doesn't do anything (I suspect the @_cache decorator does something funny)
du2 = 1.0
paths = _flatten(self.d, du2)
self._bbox_du2 = du2
self._bbox = _bbox(path for (path, _, _) in paths)
@_cache(_fill_state)
def _paths(self, du2=1.):
"""returns the polygonal approximation of this Path
:param du2: precision of the polygonal approximation
:returns: a list of polylines
"""
# print( 'Path._paths : start for %s' % str(self) )
paths = _flatten(self.d, du2)
if du2 > self._bbox_du2:
self._bbox_du2 = du2
self._bbox = _bbox(path for (path, _, _) in paths)
return paths
@_cache(_fill_state)
def _fills(self, du2=1.):
paths = self._paths(du2)
return _join_strips([path[i] for i in _strip_range(len(path))]
for path, _, _ in paths)
@_cache(_fill_state)
def _fills_data(self, du2):
raise NotImplementedError # only the gl version
fills = self._fills(du2)
return None # create_vbo(fills)
@_cache(_stroke_state)
def _strokes(self, du2=1.):
# print( 'Path._strokes : start for %s' % str(self) )
paths = self._paths(du2)
# better thin stroke rendering
du = sqrt(du2)
adapt_width = self.stroke_width * du
if adapt_width < _WIDTH_LIMIT:
width = 1. / du
opacity_correction = adapt_width
else:
width = self.stroke_width
opacity_correction = 1.
return _join_strips(_stroke(path, closed, joins, width, du,
self.stroke_linecap, self.stroke_linejoin,
self.stroke_miterlimit)
for path, closed, joins in paths), opacity_correction
@_cache(_stroke_state)
def _strokes_data(self, du2):
strokes, opacity_correction = self._strokes(du2)
return None, opacity_correction
# return create_vbo(strokes), opacity_correction
def _aabbox(self, transform, inheriteds):
du2 = _du2(transform)
points = []
if self.fill:
fills = self._fills(du2)
if fills:
points.append(transform.project(*p) for p in fills)
if self.stroke and self.stroke_width > 0.:
strokes, _ = self._strokes(du2)
if strokes:
points.append(transform.project(*p) for p in strokes)
return _bbox(points)
def _render(self, transform, inheriteds, context):
du2 = _du2(transform)
origin = self.x, self.y
fill = self._color(self.fill)
if fill:
assert False # doesn't seem to work withoult opengl
fills = self._fills_data(du2)
paint = {
"nonzero": fill.paint_nonzero,
"evenodd": fill.paint_evenodd,
}[self.fill_rule]
paint(self.fill_opacity, fills, transform, context, origin, self._bbox)
stroke = self._color(self.stroke)
if stroke and self.stroke_width > 0.:
strokes, correction = self._strokes_data(du2)
opacity = self.stroke_opacity * correction
stroke.paint_one(opacity, strokes, transform, context, origin, self._bbox)
def _hit_test(self, x, y, transform):
""" Tests whether the position (x,y) hits the shape self, when modified with the transformation transform
"""
# print('Path._hit_test : start : x = %f, y=%f' % (x,y))
x, y = transform.inverse().project(x, y)
# print('Path._hit_test : after transform : x = %f, y=%f' % (x,y))
du2 = _du2(transform)
hit = False
if not hit and self.fill:
# print('Path._hit_test : path is filled, self._bbox=%s' % str(self._bbox))
self._update_bbox()
(x_min, y_min), (x_max, y_max) = self._bbox
# print( '_hit_test : (x_min = %f, y_min = %f), (x_max = %f, y_max = %f)' % (x_min, y_min, x_max, y_max) )
if (x_min <= x <= x_max) and (y_min <= y <= y_max):
# print('Path._hit_test : in bounding box')
fills = self._fills(du2)
if fills:
fill_hit = {
"nonzero": _nonzero_hit,
"evenodd": _evenodd_hit,
}[self.fill_rule]
hit = fill_hit(x, y, fills)
if not hit and self.stroke and self.stroke_width > 0.:
strokes, _ = self._strokes(du2)
if strokes:
hit = _stroke_hit(x, y, strokes)
# print( '_hit_test : hit = %d ' % hit )
return [([self], (x, y))] if hit else []