362 lines
9.6 KiB
Python
362 lines
9.6 KiB
Python
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# -*- coding: utf-8 -*-
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"""
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scenegraph.element._path
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Low level path utility functions suitable for optimizations based on typing.
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"""
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# imports ####################################################################
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from math import hypot, sqrt, pi, cos, sin, atan2, radians
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# constants ##################################################################
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INF = float("inf")
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# geometry ###################################################################
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def _line(p0, p1):
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"""equation of (p0, p1) in the ax+by+c=0 form."""
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(x0, y0), (x1, y1) = p0, p1
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dx, dy = x1 - x0, y1 - y0
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return dy, -dx, y0 * dx - x0 * dy
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def _intersection(l0, l1, e=1e-6):
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"""intersection of lines."""
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a0, b0, c0 = l0
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a1, b1, c1 = l1
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w = a0 * b1 - a1 * b0
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x = b0 * c1 - b1 * c0
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y = c0 * a1 - c1 * a0
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if abs(w) < e:
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raise ZeroDivisionError
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return x / w, y / w
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def _parallel(l, p):
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"""parallel to l passing by p."""
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a, b, c = l # @UnusedVariable
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x, y = p
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return a, b, -(a * x + b * y)
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def _h(p0, p1):
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"""distance between two points."""
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(x0, y0), (x1, y1) = p0, p1
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return hypot(x1 - x0, y1 - y0)
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def _lerp(p0, p1, t=.5):
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(x0, y0), (x1, y1) = p0, p1
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return x0 + t * (x1 - x0), y0 + t * (y1 - y0)
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# flattening #################################################################
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# Bézier splines
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_L2_RATIO = 4 # trade-off precision for polygons
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def _casteljau(p0, p1, p2, p3, t=.5):
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"""de Casteljau subdivision of cubic Bézier curve."""
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p01, p12, p23 = _lerp(p0, p1, t), _lerp(p1, p2, t), _lerp(p2, p3, t)
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p012, p123 = _lerp(p01, p12, t), _lerp(p12, p23, t)
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p0123 = _lerp(p012, p123, t)
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return p01, p12, p23, p012, p123, p0123
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def _cubic(p0, p1, p2, p3, du2):
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"""cubic Bézier spline flattenization."""
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if (p0, p2) == (p1, p3):
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return [p3]
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(x0, y0), (x1, y1), (x2, y2), (x3, y3) = p0, p1, p2, p3
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d1 = (x3 - x0) * (y1 - y0) - (y3 - y0) * (x1 - x0)
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d2 = (x3 - x0) * (y2 - y0) - (y3 - y0) * (x2 - x0)
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dd03 = (x3 - x0) * (x3 - x0) + (y3 - y0) * (y3 - y0)
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if (d1 * d1 + d2 * d2) * du2 < dd03 * _L2_RATIO:
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return [_lerp(p1, p2), p3]
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else:
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p01, p12, p23, p012, p123, p0123 = _casteljau(p0, p1, p2, p3) # @UnusedVariable
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return _cubic(p0, p01, p012, p0123, du2) + \
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_cubic(p0123, p123, p23, p3, du2)
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def _quadric(p0, p1, p2, du2):
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"""quadric Bézier spline flattenization by transforming it to cubic."""
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return _cubic(p0, _lerp(p0, p1, 2 / 3.), _lerp(p1, p2, 1 / 3.), p2, du2)
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# arc
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def _arc(p0, rs, phi, flags, p1, du2):
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"""arc flatenization.
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implementation derived from
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<http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes>
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"""
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if p0 == p1:
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return []
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rx, ry = rs
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if rx == 0 or ry == 0:
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return [p1]
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rx, ry = abs(rx), abs(ry)
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phi = radians(phi) % pi
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c, s = cos(phi), sin(phi)
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large_arc, sweep = map(bool, flags)
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(x0, y0), (x1, y1) = p0, p1
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ux, uy = .5 * (x0 - x1), .5 * (y0 - y1)
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X, Y = c * ux + s * uy, -s * ux + c * uy
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X2, Y2, r2x, r2y = X * X, Y * Y, rx * rx, ry * ry
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L2 = X2 / r2x + Y2 / r2y
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if L2 > 1.:
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L = sqrt(L2)
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rx, ry = L * rx, L * ry
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r2x, r2y = L2 * r2x, L2 * r2y
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K = sqrt(max(0., (r2x * r2y - r2x * Y2 - r2y * X2) / (r2x * Y2 + r2y * X2)))
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if large_arc == sweep:
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K = -K
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Xc, Yc = K * Y * rx / ry, -K * X * ry / rx
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a0 = atan2(-(Yc - Y) / ry, -(Xc - X) / rx)
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da = atan2(-(Yc + Y) / ry, -(Xc + X) / rx) - a0
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if sweep:
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if da < 0:
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da += 2 * pi
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else:
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if da > 0:
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da -= 2 * pi
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path = []
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xc, yc = c * Xc - s * Yc + ux + x1, s * Xc + c * Yc + uy + y1
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N = int((((r2x + r2y) * du2) ** .25) * abs(da))
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for i in range(N - 1):
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a = a0 + da * (i + 1) / N
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X, Y = rx * cos(a), ry * sin(a)
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path.append((c * X - s * Y + xc, s * X + c * Y + yc))
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path.append(p1) # i in range(N) introduce numerical errors for p1
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return path
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# stroking ###################################################################
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# caps
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def _offset(p0, p1, hw):
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if p0 == p1:
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return 0., hw
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(x0, y0), (x1, y1) = p0, p1
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dx, dy = x1 - x0, y1 - y0
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w = hw / hypot(dx, dy)
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return dy * w, -dx * w
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def _caps_butt(p0, p1, hw, du=1, start=True):
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"""compute butt cap of width 2*hw for [p0,p1]."""
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aw, bw = _offset(p0, p1, hw)
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if start:
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x, y = p0
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else:
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x, y = p1
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return [(x + aw, y + bw), (x - aw, y - bw)]
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def _caps_square(p0, p1, hw, du=1, start=True):
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"""compute square cap of width 2*hw for [p0,p1]."""
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aw, bw = _offset(p0, p1, hw)
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if start:
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x, y = p0
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return [(x + aw + bw, y + bw - aw), (x - aw + bw, y - bw - aw),
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(x + aw, y + bw), (x - aw, y - bw)]
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else:
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x, y = p1
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return [(x + aw, y + bw), (x - aw, y - bw),
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(x + aw - bw, y + bw + aw), (x - aw - bw, y - bw + aw)]
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def _caps_round(p0, p1, hw, du=1, start=True):
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"""compute round cap of width 2*hw for [p0,p1]."""
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aw, bw = _offset(p0, p1, hw)
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n = int(sqrt(hw * du)) + 1 # 1/(du*hw) ~ 1 - cos(da/2) ~ daˆ2/8 at first order
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da = pi / (2 * n + 1)
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if start:
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x, y = p0
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n0 = n
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else:
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x, y = p1
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n0 = 0
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r = []
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for i in range(n + 1):
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a = (n0 - i) * da
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c, s = cos(a), sin(a)
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r += [(x + c * aw + s * bw, y + c * bw - s * aw), (x - c * aw + s * bw, y - c * bw - s * aw)]
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return r
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# join
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def _join_miter(p0, p1, p2, hw, du, miterlimit):
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p0a, p0b, p1a, p1b = _join_bevel(p0, p1, p2, hw, du, miterlimit)
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l0, l1 = _line(p0, p1), _line(p1, p2)
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try:
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pa = _intersection(_parallel(l0, p0a), _parallel(l1, p1a))
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pb = _intersection(_parallel(l0, p0b), _parallel(l1, p1b))
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except ZeroDivisionError:
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return [p1a, p1b]
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r = miterlimit * hw / _h(p1a, pa)
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if r < 1.:
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return [_lerp(p0a, pa, r), _lerp(p0b, pb, r),
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_lerp(p1a, pa, r), _lerp(p1b, pb, r)]
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# return [p0a, p0b, p1a, p1b]
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else:
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return [pa, pb]
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def _join_bevel(p0, p1, p2, hw, du, miterlimit):
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return _caps_butt(p0, p1, hw, start=False) + \
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_caps_butt(p1, p2, hw)
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def _join_round(p0, p1, p2, hw, du, miterlimit):
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return _caps_butt(p0, p1, hw, du, start=False) + \
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_caps_round(p1, p2, hw, du)
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# stroke
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_caps = {
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'butt': _caps_butt,
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'square': _caps_square,
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'round': _caps_round,
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}
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_joins = {
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'miter': _join_miter,
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'bevel': _join_bevel,
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'round': _join_round,
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}
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def _enumerate_unique(path):
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previous = None
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for i, p in enumerate(path):
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if p != previous:
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yield i, p
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previous = p
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def _stroke(path, closed, joins, width, du=1.,
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cap='butt', join='miter', miterlimit=4.):
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"""compute a stroke from discretized path."""
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hw = width / 2.
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_cap = _caps[cap]
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_join = _joins[join]
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stroke = []
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path_points = _enumerate_unique(path)
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(i0, p0) = next(path_points)
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(i1, p1) = next(path_points, (i0, p0))
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p0i, p1i = p0, p1
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join_indices = iter(joins)
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next_join = next(join_indices)
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while next_join < i1:
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next_join = next(join_indices)
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for i2, p2 in path_points:
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if i1 == next_join:
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j = _join(p0, p1, p2, hw, du, miterlimit)
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next_join = next(join_indices, 0)
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else:
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j = _join_miter(p0, p1, p2, hw, du, 1.)
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stroke += j
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i1 = i2
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p0, p1 = p1, p2
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if closed:
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b = e = _join(p0, p1, p1i, hw, du, miterlimit)
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else:
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b = _cap(p0i, p1i, hw, du)
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e = _cap(p0, p1, hw, du, start=False)
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return b + stroke + e
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# filling ####################################################################
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def _triangle_strip_hits(strip, x, y):
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"""yields hits and signs in triangles stored as strip."""
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strip_iter = iter(strip)
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p0, p1 = next(strip_iter), next(strip_iter)
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a0, b0, c0 = _line(p0, p1)
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s0, s = a0 * x + b0 * y + c0, 1
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for p2 in strip_iter:
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a1, b1, c1 = _line(p1, p2)
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s1 = a1 * x + b1 * y + c1
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a2, b2, c2 = _line(p2, p0)
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s2 = a2 * x + b2 * y + c2
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yield (s0 * s1 > 0) and (s1 * s2 > 0), s0 * s > 0
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p0, p1 = p1, p2
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s0, s = s1, -s
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def _evenodd_hit(x, y, fills):
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"""even/odd hit test on interior of a path."""
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# print( '_evenodd_hit : coucou')
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in_count = 0
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for hit, _ in _triangle_strip_hits(fills, x, y):
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if hit:
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in_count += 1
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# print( '_evenodd_hit : in_count=%d' % in_count )
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return (in_count % 2) == 1
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def _nonzero_hit(x, y, fills):
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"""non-zero hit test on interior of a path."""
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# print( '_nonzero_hit : coucou')
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in_count = 0
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for hit, positive in _triangle_strip_hits(fills, x, y):
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if hit:
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if positive:
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in_count += 1
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# print( '_nonzero_hit : positive hit : in_count=%d' % in_count )
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else:
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in_count -= 1
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# print( '_nonzero_hit : negative hit : in_count=%d' % in_count )
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# print( '_nonzero_hit : in_count=%d' % in_count )
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return in_count != 0
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def _stroke_hit(x, y, strokes):
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"""hit test on stroke of a path."""
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for hit, _ in _triangle_strip_hits(strokes, x, y):
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if hit:
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return True
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return False
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def _bbox(paths):
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"""bounding box of a path."""
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x_min = y_min = +INF
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x_max = y_max = -INF
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for path in paths:
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xs, ys = zip(*path)
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x_min, x_max = min(x_min, min(xs)), max(x_max, max(xs))
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y_min, y_max = min(y_min, min(ys)), max(y_max, max(ys))
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return (x_min, y_min), (x_max, y_max)
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